Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom
Autor Scott Nicholson, Liz Cableen Limba Engleză Paperback – 2 feb 2021
Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.
Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 236.81 lei 3-5 săpt. | +15.55 lei 6-10 zile |
SAGE Publications – 2 feb 2021 | 236.81 lei 3-5 săpt. | +15.55 lei 6-10 zile |
Hardback (1) | 654.35 lei 6-8 săpt. | |
SAGE Publications – 2 feb 2021 | 654.35 lei 6-8 săpt. |
Preț: 236.81 lei
Nou
45.35€ • 49.05$ • 37.79£
Carte disponibilă
Livrare economică 20 noiembrie-04 decembrie
Livrare express 05-09 noiembrie pentru 25.54 lei
Specificații
ISBN-10: 1529714087
Pagini: 200
Dimensiuni: 186 x 232 x 17 mm
Greutate: 0.35 kg
Ediția:1
Editura: SAGE Publications
Colecția Corwin UK
Locul publicării:London, United Kingdom
Cuprins
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: ‘Misinformation literacy’
Notă biografică
Dr. Scott Nicholson is a professor in the Game Design and Development program at Wilfrid Laurier Unviersity in Brantford, Ontario, Canada. He has been designing live-action games for over 30 years and was the first scholar to explore escape rooms at an international level. He led a team of students to create the escape rooms for the 2017 and 2019 Red Bull Mind Gamers Escape Room World Championships and was the designer of the award-winning Breakout EDU puzzle box game, Ballot Box Bumble. He is a former librarian and library school professor, and his passion is creating face-to-face games for learning in museums, libraries, classrooms and the home.