Video Games, Violence, and the Ethics of Fantasy: Killing Time
Autor Christopher Bartelen Limba Engleză Paperback – 23 mar 2022
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Specificații
ISBN-13: 9781350202702
ISBN-10: 1350202703
Pagini: 202
Dimensiuni: 156 x 234 mm
Greutate: 0.29 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
ISBN-10: 1350202703
Pagini: 202
Dimensiuni: 156 x 234 mm
Greutate: 0.29 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
Caracteristici
Explains why virtue ethics offers the best available framework to understand the wrongness of video game violence
Notă biografică
Christopher Bartel is Professor of Philosophy at Appalachian State University, USA.
Cuprins
1. Introduction: The Problem of Virtual Ethics2. Amoralist Avoidance Strategies: Fiction and Games3. Virtual Ethics and Virtue Ethics4. Free Will, Motivation, and the Limits of Moral Criticism5. Virtual Immoral Fantasies6. Virtue Ethics on the Gamer's Dilemma7. Criticizing GamesBibliography Index
Recenzii
One of the pleasures of reading this book is found in Bartel's rigorously researched and careful defense of his position on philosophical grounds. His use of scenarios from published games to illustrate ethical quandaries will make the book engaging and understandable for a range of readers.
Bartel's insight into one of the most pressing topics in video game ethics is a major contribution to the field. For anyone interested in the moral considerations at play in gaming, this is your book.
Bartel has written a highly-readable, yet nuanced, virtue ethical account of the moral evaluation of game play. It raises the bar for those interested in ethics and games, and I have no doubt that this book will have a significant impact on video games studies for some time to come.
Christopher Bartel has written a very accessible book, which is a worthwhile read for both ethicists interested in the ethical dimensions of virtual violent actions, as well as for scholars coming from game studies interested in the philosophy of video games. The approachable argumentation and easily application ideas in the book will also support those who want to engage in uncomfortable debates in a game industry that is unfortunately still unequal and at times hostile towards minorities.
Video Games, Violence and the Ethics of Fantasy is an intriguing, thought-provoking read.
Bartel's insight into one of the most pressing topics in video game ethics is a major contribution to the field. For anyone interested in the moral considerations at play in gaming, this is your book.
Bartel has written a highly-readable, yet nuanced, virtue ethical account of the moral evaluation of game play. It raises the bar for those interested in ethics and games, and I have no doubt that this book will have a significant impact on video games studies for some time to come.
Christopher Bartel has written a very accessible book, which is a worthwhile read for both ethicists interested in the ethical dimensions of virtual violent actions, as well as for scholars coming from game studies interested in the philosophy of video games. The approachable argumentation and easily application ideas in the book will also support those who want to engage in uncomfortable debates in a game industry that is unfortunately still unequal and at times hostile towards minorities.
Video Games, Violence and the Ethics of Fantasy is an intriguing, thought-provoking read.