Videogame, Player, Text
en Limba Engleză Paperback – noi 2007
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Specificații
ISBN-13: 9780719074011
ISBN-10: 0719074010
Pagini: 320
Dimensiuni: 139 x 216 x 20 mm
Greutate: 0.48 kg
Editura: MANCHESTER UNIVERSITY PRESS
ISBN-10: 0719074010
Pagini: 320
Dimensiuni: 139 x 216 x 20 mm
Greutate: 0.48 kg
Editura: MANCHESTER UNIVERSITY PRESS
Descriere
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. -- .
Notă biografică
Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University
Cuprins
Introduction: Videogame, player, text - Barry Atkins and Tanya Krzywinska
1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan
2. All too urban: to live and die in SimCity - Matteo Bittanti
3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King
4. Why am I in Vietnam? - The history of a video game - Jon Dovey
5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood
6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska
7. Female Quake players and the politics of identity - Helen W. Kennedy
8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak
9. Second Life: the game of virtual life - Alison McMahan
10. Playing to solve Savoir-Faire - Nick Montfort
11. Without a goal - on open and expressive games - Jesper Juul
12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman
13. The trouble with Civilization - Diane Carr
14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins