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Videogames and Education

Autor Harry J. Brown
en Limba Engleză Paperback – sep 2008
Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
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Specificații

ISBN-13: 9780765619976
ISBN-10: 0765619970
Pagini: 248
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.75 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Cuprins

Part 1 Poetics; Chapter 1 Videogames and Storytelling; Chapter 2 Videogame Aesthetics; Chapter 3 Videogames and Film; Part 2 Rhetoric; Chapter 4 Politics, Persuasion, and Propaganda in Videogames; Chapter 5 The Ethics of Videogames; Chapter 6 Religion and Myth in Videogames; Part 3 Pedagogy; Chapter 7 Videogames, History, and Education; Chapter 8 Identity and community in Virtual Worlds; Chapter 9 Modding, Education, and Art;

Notă biografică

Harry J. Brown is Assistant Professor of English at DePauw University in Greencastle, Indiana, where he teaches courses in American literature and new media. He completed his doctorate at Lehigh University in 2003. His first book, Injun Joe’s Ghost: The Indian Mixed-Blood in American Writing, was published in 2004. He resides in Greencastle with his wife and two daughters.

Descriere

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.