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Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds

Autor Stefano Gualeni, Daniel Vella
en Limba Engleză Hardback – 29 apr 2020
This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.


        




                             

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Specificații

ISBN-13: 9783030384777
ISBN-10: 3030384772
Pagini: 121
Ilustrații: XXX, 123 p. 8 illus.
Dimensiuni: 148 x 210 mm
Greutate: 0.45 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Palgrave Pivot
Locul publicării:Cham, Switzerland

Cuprins

1. Introduction.-2. Virtual Subjectivities and the Existential Significance of Virtual Worlds.-3. En-roling and De-roling in Virtual Worlds.-4. Virtual worlds and Existentialism: Four Dialogues.-5. Conclusion.

Notă biografică

Stefano Gualeni is a philosopher who designs games. He is Associate Professor at the Institute of Digital Games, University of Malta, and Visiting Professor at the Laguna College of Art and Design in Laguna Beach, California, USA.
Daniel Vella is Lecturer at the Institute of Digital Games, University of Malta. He is a member of the steering committee for the Game Philosophy Network and is also active as a writer and narrative designer for board games.


        




                            


Textul de pe ultima copertă

This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.


Caracteristici

Presents the notion of 'virtual subjectivity' and its relevance for game studies and virtual worlds research Explains how virtual worlds allow human beings to explore previously unexperienced ways of being Draws on the philosophical traditions of existentialism