Cantitate/Preț
Produs

Virtual Gender: Technology, Consumption and Identity Matters

Editat de Alison Adam, Eileen Green
en Limba Engleză Paperback – 15 mar 2001
As yet there has been relatively little published on women's activities in relation to new digital technologies. Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life.
A line-up of authors from around the world looks at the gender and technology issues related to leisure, pleasure and consumption, identity and self. Their research is set against a backcloth of renewed interest in citizenship and ethics and how these concepts are recreated in an on-line situation, particularly in local settings.
With chapters on subjects ranging from gender-switching on-line, computer games, and cyberstalking to the use of the domestic telephone, this stimulating collection challenges the stereotype of woman as a passive victim of technology. It offers new ways of looking at the many dimensions in which ICTs can be said to be gendered and will be a rich resource for students and teachers in this expanding field of study.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 23852 lei  6-8 săpt.
  Taylor & Francis – 15 mar 2001 23852 lei  6-8 săpt.
Hardback (1) 56849 lei  6-8 săpt.
  Taylor & Francis – 29 mar 2001 56849 lei  6-8 săpt.

Preț: 23852 lei

Preț vechi: 45291 lei
-47% Nou

Puncte Express: 358

Preț estimativ în valută:
4565 4745$ 3782£

Carte tipărită la comandă

Livrare economică 04-18 februarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780415233156
ISBN-10: 0415233151
Pagini: 352
Dimensiuni: 138 x 216 x 20 mm
Greutate: 0.65 kg
Ediția:New.
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Introduction. Section One. Gendered Access and Experience of ICTs and the Internet Section Two, Leisure, Pleasure and Consumption Section Three. Citizens at Work and in the Community Section Four. Identity and Self: Gendered Play, Virtual Reality and Cyborgization

Descriere

In this book, eighteen contributors look at the way gender is inscribed and reproduced by and through information and communication technologies.