Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
E. Granum Editat de Lars Qvortrup B. Holmqvist, S. Kolstrup, K. Halskov Madsenen Limba Engleză Paperback – 22 dec 2012
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Specificații
ISBN-13: 9781849968638
ISBN-10: 1849968632
Pagini: 456
Ilustrații: XII, 443 p. 185 illus.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1849968632
Pagini: 456
Ilustrații: XII, 443 p. 185 illus.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
1 Introduction — Welcome into the Interface.- 1 Avatars and Agents in Computerized Theatre.- 2 Virtual Inhabited 3D Worlds: Interactivity and Interaction Between Avatars, Autonomous Agents and Users.- 3 Three Types of Multimedia Interactions — and Beyond.- 4 Uses of Theatre as Model: Discussing Computers as Theatre — Some Additional Perspectives.- 2 Construction of Interactive Lifelike Agents and Actors.- 5 Agents: Dependent Autonomy and Transparent Automatons?.- 6 Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents.- 7 Agents as Actors.- 8 Games and Stories.- 9 Aspects of Interactive Autonomy and Perception.- 10 Discussion.- 3 Verbal and Non-Verbal Interaction with Virtual Worlds and Agents.- 11 Interacting with a Virtual World Through Motion Capture.- 12 Linguistic Interaction in Staging — a Language Engineering View.- 13 Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging.- 4 Interactive Narratives.- 14 Narratives: Different Narratives, Different Theories for Different Media?.- 15 The Limits of Narration.- 16 Film Theory Meets 3D: a Film Theoretic Approach to the Design and Analysis of 3D Spaces.- 17 Shaping Meaning: On Action and Content in Unreal Worlds.- 18 Constructing the Concept of the “Interactive 3D Documentary” — Film, Drama, Narrative or Simulation?.- 19 Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems.- 5 Methods for Designing Interactive Inhabited Virtual Worlds.- 20 Experimental Design of an Interactive Installation.- 21 Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems.- 22 Managing Narrative Multimedia Production.- Author Index.