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Virtual Literacies: Interactive Spaces for Children and Young People: Routledge Research in Education

Editat de Guy Merchant, Julia Gillen, Jackie Marsh, Julia Davies
en Limba Engleză Hardback – 19 oct 2012
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.
This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.
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Specificații

ISBN-13: 9780415899604
ISBN-10: 0415899605
Pagini: 304
Ilustrații: 61 b/w images, 13 tables and 61 halftones
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.69 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction  Part I: Exploring Virtuality  1. From Virtual Histories to Virtual Literacies  Julia Gillen and Guy Merchant  2. A Sociocultural Approach to Exploring Virtual Worlds  Rebecca W. Black and Stephanie M. Reich  3. Barbies and Chimps: Text and Childhoods in Virtual Worlds  Victoria Carrington  Part II: Virtual Literacies in Everyday Life  4. Multiliteracies in the Wild: Learning from Computer Games  Catherine Beavis  5. Countering Chaos in Club Penguin: Young Children’s Literacy Practices in a Virtual World  Jackie Marsh  6. Telling Stories Out of School: Young Male Gamers Talk About Literacies  Alex Kendall and Julian McDougall  Part III: School Innovations  7. ‘What is the MFC?’ Making and Shaping Meaning in Alternate Reality Games  Angela Colvert  8. More Than Tweets: Developing the 'New' and 'Old' Through Online Social Networking  Martin Waller  9. Children as Game Designers: New Narrative Opportunities  Cathrin Howells and Judy Robertson  10. "I Oversee What the Children Are Doing": Challenging Literacy Pedagogy in Virtual Worlds  Guy Merchant  Part IV: Aspects of Participation  11. Scientific Literacy in a Social Networking Application  Christine Greenhow  12. Seeking Planning Permission to Build a Gothic Cathedral on a Virtual Island  Julia Gillen, Rebecca Ferguson, Anna Peachey and Peter Twining  13. Learning from Adventure Rock  Lizzie Jackson  14. Playing Together Separately: Mapping Out Literacy and Social Synchronicity  Crystle Martin, Caroline C. Williams, Amanda Ochsner, Shannon Harris, Elizabeth King, Gabriella Anton, Jonathon Elmergreen and Constance Steinkuehler.  Virtual Literacies and Beyond: Some Concluding Comments

Descriere

This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.