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Virtual Reality and Augmented Reality: 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings: Lecture Notes in Computer Science, cartea 11162

Editat de Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker
en Limba Engleză Paperback – 26 sep 2018
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018.
The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
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Specificații

ISBN-13: 9783030017897
ISBN-10: 3030017893
Pagini: 232
Ilustrații: XII, 261 p. 119 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.39 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics

Locul publicării:Cham, Switzerland

Cuprins

Structure-aware 3D Hand Pose Regression from a Single Depth Image.- Universal Web-Based Tracking for Augmented Reality Applications.- Fully Automatic Multi-person Human Motion Capture for VR Applications.- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model.- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes.- KinesTouch: 3D force-feedback rendering for tactile surfaces.- Wearable Tactile Interfaces Using SMA Wires .- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine.- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications.- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception.- Context-dependent Memory in Real and Virtual Reality.- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study.- Recreating Sheffield’s MedievalCastle in situ using Outdoor Augmented Reality.- Added value of a 3D CAVE within design activities.- Anchored Multiperspective Visualization for Efficient VR Navigation.