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Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings: Lecture Notes in Computer Science, cartea 12499

Editat de Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann
en Limba Engleză Paperback – 27 oct 2020
This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and  Scientific Posters.
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Specificații

ISBN-13: 9783030626549
ISBN-10: 3030626547
Pagini: 254
Ilustrații: XII, 254 p. 7 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.38 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics

Locul publicării:Cham, Switzerland

Cuprins

Efficient of social settings on proxemics during social interactions in real and virtual conditions.- Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.- User Experience in Collaborative Extended Reality: Overview Study.- Shopping with virtual hands.- Psychophysical Effects of Experiencing Burning Hands in Augmented Reality.- Integrating Virtual Reality in a Lab Based Learning Environment.- A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study.- Semantic Modeling of Virtual Reality Training Scenarios.- Exploiting Extended Reality Technologies for Educational Microscopy.- Improved CNN-based Marker Labeling for Optical Hand Tracking.- Volumetric Medical Data Visualization for Collaborative VR Environments.- Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback.- Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication.- Conversation with your Future Self about Nicotine Dependence.- VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation.- Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario.- A machine learning tool to match 2D drawings and 3D objects’ category for populating mockups in VR.- Performance Design Assistance by Projector-Camera Feedback Simulation.