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Virtual Reality and Mixed Reality: 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings: Lecture Notes in Computer Science, cartea 13484

Editat de Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang
en Limba Engleză Paperback – 3 sep 2022
This book constitutes the refereed proceedings of the 19th International Conference on Virtual Reality and Mixed Reality, EuroXR 2022, held in Stuttgart, Germany, in September 2022. The 6 full and 2 short papers were carefully reviewed and selected from 37 submissions. The conference presents contributions on results and insights in Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications.
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Specificații

ISBN-13: 9783031162336
ISBN-10: 3031162331
Pagini: 219
Ilustrații: XII, 219 p. 72 illus., 60 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.34 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Cuprins

Designing Functional Prototypes Combining BCI and AR for Home Automation.- SightX: A 3D Selection Technique for XR.- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality.- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs.- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder.- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR.- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality.- Coupling AR with object detection neural networks for end-user engagement.- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences.- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints.- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures.- An Augmented Reality solution for the Positive Behaviour Intervention and Support.- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.