Virtual Reality and Virtual Environments in 10 Lectures: Synthesis Lectures on Image, Video, and Multimedia Processing
Autor Stanislav Stankovićen Limba Engleză Hardback – 3 ian 2024
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Specificații
ISBN-13: 9783031494673
ISBN-10: 3031494679
Pagini: 185
Ilustrații: XV, 185 p. 145 illus., 123 illus. in color.
Dimensiuni: 168 x 240 mm
Greutate: 0.59 kg
Ediția:2nd ed. 2024
Editura: Springer International Publishing
Colecția Springer
Seria Synthesis Lectures on Image, Video, and Multimedia Processing
Locul publicării:Cham, Switzerland
ISBN-10: 3031494679
Pagini: 185
Ilustrații: XV, 185 p. 145 illus., 123 illus. in color.
Dimensiuni: 168 x 240 mm
Greutate: 0.59 kg
Ediția:2nd ed. 2024
Editura: Springer International Publishing
Colecția Springer
Seria Synthesis Lectures on Image, Video, and Multimedia Processing
Locul publicării:Cham, Switzerland
Cuprins
Introduction.- History of VR and Current Applications.- Human Senses.- VR Systems User Experience, Human Computer Interaction and UI Input Devices and Tracking.- Display Networked VR.- Augmented Reality.- VE and Video Games.- VR in the Last Decade.
Notă biografică
Stanislav Stanković is originally from Niš, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Niš. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution. After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.
Textul de pe ultima copertă
This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.
Caracteristici
Takes a human centric approach, putting the potential user of the technology in the center of the discussion Focuses not on the ephemeral, but on the general, core ideas of Virtual Reality as a concept Uses easily-understood language, devoid as much as possible of technical jargon