Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings: Lecture Notes in Computer Science, cartea 3805
Editat de Gérard Subsolen Limba Engleză Paperback – 24 noi 2005
Din seria Lecture Notes in Computer Science
- 20% Preț: 1040.03 lei
- 20% Preț: 333.46 lei
- 20% Preț: 335.08 lei
- 20% Preț: 444.17 lei
- 20% Preț: 238.01 lei
- 20% Preț: 333.46 lei
- 20% Preț: 438.69 lei
- Preț: 440.52 lei
- 20% Preț: 336.71 lei
- 20% Preț: 148.66 lei
- 20% Preț: 310.26 lei
- 20% Preț: 256.27 lei
- 20% Preț: 632.22 lei
- 17% Preț: 427.22 lei
- 20% Preț: 641.78 lei
- 20% Preț: 307.71 lei
- 20% Preț: 1053.45 lei
- 20% Preț: 579.56 lei
- Preț: 373.56 lei
- 20% Preț: 330.23 lei
- 15% Preț: 429.74 lei
- 20% Preț: 607.39 lei
- 20% Preț: 538.29 lei
- Preț: 389.48 lei
- 20% Preț: 326.98 lei
- 20% Preț: 1386.07 lei
- 20% Preț: 1003.66 lei
- 20% Preț: 567.60 lei
- 20% Preț: 575.48 lei
- 20% Preț: 571.63 lei
- 20% Preț: 747.79 lei
- 15% Preț: 568.74 lei
- 17% Preț: 360.19 lei
- 20% Preț: 504.57 lei
- 20% Preț: 172.69 lei
- 20% Preț: 369.12 lei
- 20% Preț: 346.40 lei
- 20% Preț: 574.05 lei
- Preț: 402.62 lei
- 20% Preț: 584.40 lei
- 20% Preț: 747.79 lei
- 20% Preț: 809.19 lei
- 20% Preț: 649.49 lei
- 20% Preț: 343.16 lei
- 20% Preț: 309.90 lei
- 20% Preț: 122.89 lei
Preț: 328.46 lei
Preț vechi: 410.58 lei
-20% Nou
Puncte Express: 493
Preț estimativ în valută:
62.88€ • 65.36$ • 52.13£
62.88€ • 65.36$ • 52.13£
Carte tipărită la comandă
Livrare economică 06-20 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783540305118
ISBN-10: 3540305114
Pagini: 308
Ilustrații: XII, 292 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.46 kg
Ediția:2005
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540305114
Pagini: 308
Ilustrații: XII, 292 p.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.46 kg
Ediția:2005
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Virtual Reality Technologies.- Virtual Reality Technology and Museum Exhibit.- A Context-Based Storytelling with a Responsive Multimedia System (RMS).- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging.- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals.- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback.- Virtual Characters.- Action Planning for Virtual Human Performances.- An Emotional Architecture for Virtual Characters.- Generating Verbal and Nonverbal Utterances for Virtual Characters.- Scenejo – An Interactive Storytelling Platform.- Drama and Emotion.- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments.- Formal Encoding of Drama Ontology.- Emotional Spectrum Developed by Virtual Storytelling.- The Control of Agents’ Expressivity in Interactive Drama.- Agency and the “Emotion Machine”.- Environment Expression: Telling Stories Through Cameras, Lights and Music.- Interactive Digital Storytelling.- Toward Interactive Narrative.- Managing a Non-linear Scenario – A Narrative Evolution.- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas.- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications.- Meta-Data for Interactive Storytelling.- New Ways of Narrative.- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds.- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems.- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives.- Beneficial Dependencies: Design Principles for Narrative Games.- Storytelling for the Small Screen: Authoring andProducing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment.- Interactivity.- The Role of Tangibles in Interactive Storytelling.- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach.- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling.- Applications.- The Rapunsel Project.- Automatic Conversion from E-Content into Virtual Storytelling.- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper.- Dream of Mee-Luck: Aspiration for a New Dawn.- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore .