Virtual Vernacular
Autor Sarah Bonseren Limba Engleză Paperback – 14 apr 2020
Key Features:
- Architectural theory is hard to navigate, and this approach is an accessible way to start learning it.
- Learn more specifically how pop culture parodies these design theories.
- Find ways to solve abstract design problems by using the built environment as a case study.
- Learn about technical limitations on the built environment that visually impact the look and feel of spaces.
- Each piece of architectural theory comes with abstracts and applications, which is a more organized and network-style way to teach an otherwise long-winded subject.
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Specificații
ISBN-13: 9780367002190
ISBN-10: 0367002191
Pagini: 200
Ilustrații: 67 Illustrations, color; 28 Illustrations, black and white
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367002191
Pagini: 200
Ilustrații: 67 Illustrations, color; 28 Illustrations, black and white
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Acknowledgments. About the Author. Introduction. Part I Concept. 1 Narrative. 2 Canon versus Vernacular. 3 Considering the Built Environment. Part II Massing. 5 Function. 6 Form. 7 Space. Part III Materiality. 8 Dimensions. 9 Materials. Part IV Character. 10 Detailing. 11 Composition. 12 Affectations in Architecture. Index.
Notă biografică
Sarah Bonser is a Seattle-based Architect with a passion for gaming and an interest in technology. Her thesis, while pursuing an M.Arch degree at The Ohio State University, focused on making architectural theory accessible to a general public. She is interested in allowing architects to demonstrate the value of a design through technology.
Descriere
This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverbal ways to bring history and culture into your fictional world. Helping readers find relationships and patterns in visual mediums in an effort to help them build expectations more ways to push design further.