Virtual Weaponry: The Militarized Internet in Hollywood War Films
Autor Aaron Tuckeren Limba Engleză Hardback – 16 noi 2017
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Specificații
ISBN-13: 9783319601977
ISBN-10: 3319601970
Pagini: 228
Ilustrații: XI, 250 p. 22 illus., 21 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.58 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Locul publicării:Cham, Switzerland
ISBN-10: 3319601970
Pagini: 228
Ilustrații: XI, 250 p. 22 illus., 21 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.58 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Locul publicării:Cham, Switzerland
Cuprins
Chapter 1: Introduction: Virtual Weaponry.- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier.- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield.- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier.- Chapter 5: Ender’s War Games: Drones, Data and the Simulation of War as Weapon and Tactic.- Chapter 6: The Civilian Soldiers of Cyberwarfare.
Notă biografică
Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.
Caracteristici
Updates the genre of the war film by discussing how the integration of Internet-enabled technologies has changed aspects of the genre, specifically the construction of the enemy, the soldier and combat Discusses a number of films that have received little scholarly attention, including a number of films only recently released Constructs and analyzes the different filmic techniques used to portray a militarized Internet and argues what those interfaces and uses encourage in a movie watcher Encourages a critical understanding of “real life” modern warfare and its technologies as reflected in the analyzed films Includes supplementary material: sn.pub/extras