Visual Digital Culture: Surface Play and Spectacle in New Media Genres: Sussex Studies in Culture and Communication
Autor Andrew Darleyen Limba Engleză Paperback – 13 apr 2000
Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.
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Taylor & Francis – 13 apr 2000 | 368.01 lei 6-8 săpt. | |
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Specificații
ISBN-13: 9780415165556
ISBN-10: 0415165555
Pagini: 236
Ilustrații: 30 b&w photographs
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.44 kg
Ediția:New.
Editura: Taylor & Francis
Colecția Routledge
Seria Sussex Studies in Culture and Communication
Locul publicării:Oxford, United Kingdom
ISBN-10: 0415165555
Pagini: 236
Ilustrații: 30 b&w photographs
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.44 kg
Ediția:New.
Editura: Taylor & Francis
Colecția Routledge
Seria Sussex Studies in Culture and Communication
Locul publicării:Oxford, United Kingdom
Public țintă
UndergraduateNotă biografică
Andrew Darley is Senior Lecturer at the Surrey Institute of Art and Design.
Recenzii
'A clearly written study.' - John Walker, The Art Book
Cuprins
Introduction 1. History 2. Aesthetics 3. Spectators Conclusion
Descriere
Visual Digital Culture considers the effect of new image technologies on the forms and experiences of mass visual culture.