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Volume Graphics

Editat de Min Chen, Arie E. Kaufman, Roni Yagel
en Limba Engleză Paperback – 8 mar 2000
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three­ dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
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Specificații

ISBN-13: 9781852331924
ISBN-10: 1852331925
Pagini: 452
Ilustrații: XXX, 421 p. 172 illus.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.84 kg
Ediția:1st Edition.
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom

Public țintă

Research

Cuprins

I: Perspectives.- 1. State-of-the-Art in Volume Graphics.- 2.Volume Modelling.- II: Discrete Modelling.- 3.Minimally Thin Discrete Triangulation.- 4.Smooth Boundary Surfaces from Binary 3D Datasets.- 5.Manufacturing Isovolumes.- III: Complex Volumetric Objects.- 6.Constructive Representations of Volumetric Environments.- 7. vxt: A Class Library for Object Voxelisation.- 8.3D Scan-Conversion of CSG Models into Distance, Closest-Point and Colour Volumes.- 9.NURBS Volume for Modelling Complex Objects.- IV: Volume Rendering.- 10.Voxels versus Polygons: A Comparative Approach for Volume Graphics.- 11.Fast Multi-Resolution Volume Rendering.- 12.High-Quality Volume Rendering Using Seed Filling in View Lattice.- 13.Extending Hypertextures to Non-Geometrically Definable Volume Data.- V: Volume Animation.- 14.Fast Volume Rendering and Animation of Amorphous Phenomena.- 15.Visible Human Animation.- 16.Realistic Volume Animation with Alias.- VI: Parallel and Distributed Environments.- 17.Multi-Resolutional Parallel Isosurface Extraction based on Tetrahedral Bisection.- 18.A Volume Rendering Crossbar and SRAM-Based Hardware.- 19.Algorithmically Optimised Real-Time Volume Rendering.- 20.Hardware Accelerated Voxelisation.- 21.Volume Graphics and the Internet.- VII: Applications.- 22.InViVo-IORT — A System for Quality Control in Intra-Operative Radiotherapy.- 23.Computer Aided Facial Reconstruction for Forensic Identification.- 24.A Morphological Approach to Volume Synthesis of Weathered Stones.- 25.Volumetric Modelling of 3D Text.- VIII: Glossaries and Indices.- Glossary Mark W. Jones, Adrian Leu, Richard Satherley and Steve Treavett.- Author Index.

Caracteristici

There are very few available books on this newly emerging topic Contains a 16-page colour section showing examples of 3D images produced using the techniques described Contains a glossary of terms