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Computer Graphics: Theory and Practice

Autor Jonas Gomes, Luiz Velho, Mario Costa Sousa
en Limba Engleză Hardback – 24 apr 2012
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
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Specificații

ISBN-13: 9781568815800
ISBN-10: 1568815808
Pagini: 576
Dimensiuni: 191 x 235 x 30 mm
Greutate: 1.16 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Computer graphics students and researchers.

Cuprins

Introduction. Geometry. Coordinates. The Space of Rotations. Color. Image. Planar Graphics Objects. Spatial Graphics Objects. Hierarchies. Geometric Modeling. Virtual Camera. Clipping. Visibility. Illumination. Rasterization. Mappings. Composition. The Illumination Equation. Appendix. Bibliography.

Notă biografică

Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.

Recenzii

The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. … An accompanying e-book provides complete working implementations and course-related material. … this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.
—C. Tappert, CHOICE, December 2012

Descriere

A complete and integrated introduction to computer graphics, this book focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. Only requiring basic knowledge of calculus and linear algebra, the text introduces the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form.