Processing for Visual Artists: How to Create Expressive Images and Interactive Art
Autor Andrew Glassneren Limba Engleză Paperback – 9 aug 2010
The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction.
As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
Source code for each chapter is available for free download on the book's description at the crcpress website.
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Specificații
ISBN-13: 9781568817163
ISBN-10: 1568817169
Pagini: 954
Dimensiuni: 190 x 238 x 38 mm
Greutate: 1.72 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1568817169
Pagini: 954
Dimensiuni: 190 x 238 x 38 mm
Greutate: 1.72 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Overview. Setting Up and Getting Started. Basic Ideas: Variables. Functions and Tests. Color. Graphics Primitives. Human Input. Loops and Transparency. Transformations. Recursion. Randomness and Arrays. Catmull-Rom Curves. B ezier Curves. Objects. Fall Leaves. Images. Working with Files. Creating Patterns. An Action Lamp. Typography. 3D. Useful Odds and Ends. Projects. Big Projects. Keywords.
Recenzii
Processing for Visual Artists: How to Create Expressive Images and Interactive Art teaches how to create imagery with the Processing graphics language, created for artists, designers or any using to create images and animation for arts or business purposes. It provides a project-based organization designed for artists and other types of visual thinkers, showing how to use Processing to create successful results. The step-by-step focus for each piece builds on knowledge and skills and makes for a fine pick for engaging artists who have Processing and want to make the most of it!
—The Midwest Book Review, August 2011
The major contributions of this book are its uncompromising clarification of the creation of graphics using Processing and helping the reader to understand the principles underlying the language constructs to be used. … the book has much to offer to an experienced programmer. I highly recommend the book for those who already write code, but want to extend their knowledge, to clarify concepts, to clean up bad practices they acquired elsewhere, and to improve their understanding in a richer context. The book is excellent for turning a beginning programmer into a self-confident and well-equipped one, who can not only admire and adopt, but also design and create expressive images similar to the ones discussed in the book.
—Journal of Mathematics and the Arts, August 2011
... quite accessible, using projects as platforms for teaching basics. A top pick, this includes color art image examples throughout.
—The Midwest Book Review, January 2011
If you are a visual artist looking to take your work on a new path, Andrew Glassner's new book is an exciting and incredibly comprehensive guide to using Processing to create imagery with computation.
—Daniel Shiffman, September 2010
—The Midwest Book Review, August 2011
The major contributions of this book are its uncompromising clarification of the creation of graphics using Processing and helping the reader to understand the principles underlying the language constructs to be used. … the book has much to offer to an experienced programmer. I highly recommend the book for those who already write code, but want to extend their knowledge, to clarify concepts, to clean up bad practices they acquired elsewhere, and to improve their understanding in a richer context. The book is excellent for turning a beginning programmer into a self-confident and well-equipped one, who can not only admire and adopt, but also design and create expressive images similar to the ones discussed in the book.
—Journal of Mathematics and the Arts, August 2011
... quite accessible, using projects as platforms for teaching basics. A top pick, this includes color art image examples throughout.
—The Midwest Book Review, January 2011
If you are a visual artist looking to take your work on a new path, Andrew Glassner's new book is an exciting and incredibly comprehensive guide to using Processing to create imagery with computation.
—Daniel Shiffman, September 2010
Notă biografică
Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, games, and computer graphics. He has carried out research in 3D computer graphics at Bell Communications Research, the IBM Watson Research Lab, Xerox PARC, and Microsoft Research. His many research papers and books cover theory and practice in fields such as 2D graphics, 3D graphics, interactive storytelling, and digital sound synthesis. His design work has been featured in locations from musical instruments and tattoos to iPhone applications to museum exhibits. Glassner is now a full-time writer-director and educator, and a consultant in storytelling and interactive fiction to the computer game and online entertainment industries.
Descriere
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.