We the Gamers: How Games Teach Ethics and Civics
Autor Karen Schrieren Limba Engleză Paperback – 7 sep 2021
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Specificații
ISBN-13: 9780190926113
ISBN-10: 0190926112
Pagini: 400
Dimensiuni: 231 x 155 x 25 mm
Greutate: 0.61 kg
Editura: Oxford University Press
Colecția OUP USA
Locul publicării:New York, United States
ISBN-10: 0190926112
Pagini: 400
Dimensiuni: 231 x 155 x 25 mm
Greutate: 0.61 kg
Editura: Oxford University Press
Colecția OUP USA
Locul publicării:New York, United States
Recenzii
How Do We Cultivate Compassion and Respect for Others? That might be the most important question American society faces at this moment, and it is heartening to see Schrier demonstrate that by incorporating taking perspective, games can enhance compassion, reduce bias, and increase respect for others. We the Gamers is a much-needed text on how games, even when they are not overtly ''educational,'' can make a positive difference in the world.
We the Gamers breathes new life into civics education. It shows us how games can be used to help us make good choices as proactive participants in social life and society—choices that lead to human flourishing, not harm.
Now more than ever we realize the need to implement equitable and creative solutions that will evolve and sustain our democratic institutions. Karen Schrier clearly lays out how games provide a practice field for the skills we desperately seek in civic participants young and old: empathy, problem-solving, community building, and critical thinking.
Games have tremendous potential for learning civic engagement and ethics, and Karen Schrier offers a wealth of insight and detail on how to use them well. Her scholarly rigor and savviness about actual games make We the Gamers an excellent guide to this topic.
We the Gamers breathes new life into civics education. It shows us how games can be used to help us make good choices as proactive participants in social life and society—choices that lead to human flourishing, not harm.
Now more than ever we realize the need to implement equitable and creative solutions that will evolve and sustain our democratic institutions. Karen Schrier clearly lays out how games provide a practice field for the skills we desperately seek in civic participants young and old: empathy, problem-solving, community building, and critical thinking.
Games have tremendous potential for learning civic engagement and ethics, and Karen Schrier offers a wealth of insight and detail on how to use them well. Her scholarly rigor and savviness about actual games make We the Gamers an excellent guide to this topic.
Notă biografică
Karen Schrier is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.