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Women and Video Game Modding: Studies in Gaming

Editat de Matthew Wilhelm Kapell, Bridget Whelan
en Limba Engleză Paperback – mar 2020
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims.Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
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Specificații

ISBN-13: 9781476667430
ISBN-10: 1476667438
Pagini: 218
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.36 kg
Editura: McFarland
Seria Studies in Gaming


Notă biografică

Bridget Whelan is an assistant professor of English at SOWELA Technical Community College in Lake Charles, Louisiana. Her research interests include children's literature, fan studies, game studies, and girl culture. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

Descriere

These essays examine the phenomenon of women and "modding", focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between "modders" and developers, the history of "modding", and the relationship between "modding" and disability, race, sexuality and gender identity.