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Writing for Animation, Comics, and Games

Autor Christy Marx
en Limba Engleză Paperback – 4 aug 2021
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

Key Features
  • An insider's perspective on career rules of the road on writing for comics, videogames, and animation
  • Written for beginners and professionals alike
  • A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
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Specificații

ISBN-13: 9780815379379
ISBN-10: 0815379374
Pagini: 312
Ilustrații: 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.56 kg
Ediția:2 ed
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Practice & Development

Cuprins

Transmedia Overview
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering

Notă biografică

  • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.

Descriere

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.