Writing for Animation, Comics, and Games
Autor Christy Marxen Limba Engleză Paperback – 4 aug 2021
Key Features
- An insider's perspective on career rules of the road on writing for comics, videogames, and animation
- Written for beginners and professionals alike
- A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium
Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
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Specificații
ISBN-13: 9780815379379
ISBN-10: 0815379374
Pagini: 312
Ilustrații: 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.56 kg
Ediția:2 ed
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0815379374
Pagini: 312
Ilustrații: 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
Dimensiuni: 178 x 254 x 22 mm
Greutate: 0.56 kg
Ediția:2 ed
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Transmedia Overview
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering
Section I ANIMATION
1 History/Evolution of Animation
2 Terminology
3 The Basics
4 Breaking and Entering
5 History/Evolution of the Comic Book
Section II COMICS
6 What Is a Comic Book?
7 Breaking and Entering
Section III VIDEOGAMES
8 History/Evolution of Videogames
9 Design Roles and Terminology
10 Deeper Dive into Narrative Design
11 Story-Driven Games and Branching Dialogue
12 Game Writing
13 Breaking and Entering
Notă biografică
- Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.
Descriere
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media.