Writing for Video Game Genres: From FPS to RPG
Editat de Wendy Despainen Limba Engleză Hardback – 15 noi 2017
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Specificații
ISBN-13: 9781138427921
ISBN-10: 1138427926
Pagini: 306
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138427926
Pagini: 306
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentRecenzii
" Writer's SIG has assembled an impressive group of experts who deliver spot-on advice for tackling gaming's many genres. I wish I had read this 20 years ago."" -Bob Bates, Bob Bates, Veteran game designer, writer, and past Chairman of the IGDA, February 2009
must-have for the bookshelf of any game writer, no matter what genre they're working in. It was equally fascinating and useful for me to read the chapters about genres I'm experienced in and the chapters about genres I've never worked in."" -Steve Meretzky, Steve Meretzky, VP of Game Design, You, February 2009
those of us swimming in the murky waters of games storytelling and narrative design, Writing for Video Game Genres: From FPS to RPG is not only a life raft, it's one with a treasure trove on top. Seldom do we erstwhile swimmers get this lucky. Read, learn, and build the rafts of the future."" -Rhianna Pratchett, Rhianna Pratchett, Writer and co-narrative designer on Heavenly Sword, Mirror's Edge, and Overlord, February 2009"
must-have for the bookshelf of any game writer, no matter what genre they're working in. It was equally fascinating and useful for me to read the chapters about genres I'm experienced in and the chapters about genres I've never worked in."" -Steve Meretzky, Steve Meretzky, VP of Game Design, You, February 2009
those of us swimming in the murky waters of games storytelling and narrative design, Writing for Video Game Genres: From FPS to RPG is not only a life raft, it's one with a treasure trove on top. Seldom do we erstwhile swimmers get this lucky. Read, learn, and build the rafts of the future."" -Rhianna Pratchett, Rhianna Pratchett, Writer and co-narrative designer on Heavenly Sword, Mirror's Edge, and Overlord, February 2009"
Cuprins
Writing for Massively Multiplayer Online Games. Writing for Role-Playing Games. Writing for Adventure Games. Writing for Action-Adventure Games. Writing for Platform Games. Writing for First-Person Shooters. Writing for Real-Time Strategy Games. Writing for Sports Games. Writing for Simulator Games. Writing for Driving Games. Writing for Horror Games. Writing for Science-Fiction and Fantasy Games. Writing for Sandbox Games. Writing for Alternate Reality Games. Writing for Serious Games. Writing for Casual Games. Writing for Handheld Games. Writing for Mobile Phone Games. Writing for Interactive Fiction. Appendices.
Descriere
Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.