20 Essential Games to Study
Autor Joshua Byceren Limba Engleză Hardback – 5 noi 2018
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Specificații
ISBN-13: 9781138341463
ISBN-10: 1138341460
Pagini: 114
Ilustrații: 80
Dimensiuni: 152 x 229 x 8 mm
Greutate: 0.34 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138341460
Pagini: 114
Ilustrații: 80
Dimensiuni: 152 x 229 x 8 mm
Greutate: 0.34 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Foreword. Star Control 2 (1992) PC 3dO– Choose Your Own Space Adventure. Super Metroid (1994) Super Nintendo– Distilled Metroidvania. X-Com UFO Defense (1994) PC – Multi-System Gameplay. The Logical Journey of the Zoombinis (1996) PC – A Rewarding Experience. Goldeneye (1997) Nintendo 64– Bringing the FPS to the Consoles. Metal Gear Solid (1998) Playstation 1 – Tactical Espionage Gameplay. Diablo 2 PC -- The Art of Loot (2000). Half-Life 2 PC (2004) – Sectional Game Design. Katamari Damacy Playtstation 2 (2004) – Simplistic Beauty. Devil May Cry 3 Playstation 2 (2005) – Bringing Style to the Action Genre. Shadow of the Colossus Playstation 2 (2005) – Boss-Focused Design. Team Fortress 2 PC (2007) – The Birth of Games as a Service. The World Ends With You Nintendo DS (2007) Thinking Way outside the Box. Left 4 Dead PC (2008) (Coop) Friends to the Very End. Spelunky PC (2008) – Procedural Platforming. Demon’s Souls Playstation 3 (2009) – The Action Rogue-Like. Plants vs. Zombies PC (2009) – The Ultimate Hardcore Casual Game. The Binding of Isaac PC (2011) – Perfected Persistence. Infinifactory PC (2015) – Emergent Puzzle Design. Doom PC (2016) -- Fighting in Flow.
Descriere
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself.