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20 Essential Games to Study

Autor Joshua Bycer
en Limba Engleză Hardback – 5 noi 2018
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
 
Key Features
  • An informative breakdown focusing on the design and gameplay of successful games
  • Written to be useful for students or designers starting out in game development
  • Books focused specifically on design are rare
  • Perfect for students and professionals alike, or can be read for the nostalgia and history
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    Specificații

    ISBN-13: 9781138341463
    ISBN-10: 1138341460
    Pagini: 114
    Ilustrații: 80
    Dimensiuni: 152 x 229 x 8 mm
    Greutate: 0.34 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Foreword. Star Control 2 (1992) PC 3dO– Choose Your Own Space Adventure. Super Metroid (1994) Super Nintendo– Distilled Metroidvania. X-Com UFO Defense (1994) PC – Multi-System Gameplay. The Logical Journey of the Zoombinis (1996) PC – A Rewarding Experience. Goldeneye (1997) Nintendo 64– Bringing the FPS to the Consoles. Metal Gear Solid (1998) Playstation 1 – Tactical Espionage Gameplay. Diablo 2 PC -- The Art of Loot (2000). Half-Life 2 PC (2004) – Sectional Game Design. Katamari Damacy Playtstation 2 (2004) – Simplistic Beauty. Devil May Cry 3 Playstation 2 (2005) – Bringing Style to the Action Genre. Shadow of the Colossus Playstation 2 (2005) – Boss-Focused Design. Team Fortress 2 PC (2007) – The Birth of Games as a Service. The World Ends With You Nintendo DS (2007) Thinking Way outside the Box. Left 4 Dead PC (2008) (Coop) Friends to the Very End. Spelunky PC (2008) – Procedural Platforming. Demon’s Souls Playstation 3 (2009) – The Action Rogue-Like. Plants vs. Zombies PC (2009) – The Ultimate Hardcore Casual Game. The Binding of Isaac PC (2011) – Perfected Persistence. Infinifactory PC (2015) – Emergent Puzzle Design. Doom PC (2016) -- Fighting in Flow.

    Descriere

    The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself.