Game Design Deep Dive: Platformers: Game Design Deep Dive
Autor Joshua Byceren Limba Engleză Paperback – 7 oct 2019
Key Selling Points:
- The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping.
- A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint.
- A must read for anyone interested in building their own platformer or just interested in the history of the game industry’s most famous game mechanic.
- This book is a perfect companion for someone building their first game or as part of a game design classroom.
- Includes real game examples to highlight the discussed topics and mechanics.
Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.
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Hardback (7) | 528.26 lei 6-8 săpt. | |
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CRC Press – oct 2019 | 1008.23 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780367211387
ISBN-10: 0367211386
Pagini: 152
Ilustrații: 96
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.46 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Locul publicării:Boca Raton, United States
ISBN-10: 0367211386
Pagini: 152
Ilustrații: 96
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.46 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentCuprins
1 The Legacy of Jumping 2 The First Jumps 3 Committed Jumping 4 Variable Jumping 5 The 2D Mascot Platformer Era 6 Basic 2D Design 7 Advanced 2D Design 8 The Adventure Platformer 9 Puzzle Platforming and Design 10 First-Person Jumping Design 11 The 3D Platformer Era 12 Three D Design 13 The AAA Shift Away from Platformers 14 The Indie Impact 15 Physics-Driven Platformer Design 16 Super Mario Maker and Kaizo Culture 17 Expert 2D Design 18 Conclusion
Descriere
Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.
Notă biografică
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.