Cantitate/Preț
Produs

Game Design Deep Dive: Real-Time Strategy: Game Design Deep Dive

Autor Joshua Bycer
en Limba Engleză Hardback – 2 ian 2025
Game Design Deep Dive: Real-Time Strategy, focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.
 
Key Features:
·         Discusses balancing and design asymmetrical features and units
·         Explores UI/UX design and building effective GUIs
·         Examines the differences between multiplayer and single player balancing and how to appeal to both audiences.
·         Provides predictions on the next big trend for the genre.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (9) 23566 lei  6-8 săpt. +1227 lei  6-12 zile
  CRC Press – 2 mai 2024 27767 lei  3-5 săpt. +1227 lei  6-12 zile
  CRC Press – 8 oct 2021 28411 lei  3-5 săpt. +1216 lei  6-12 zile
  CRC Press – 2 ian 2025 29706 lei  3-5 săpt. +1226 lei  6-12 zile
  CRC Press – 11 sep 2024 31827 lei  3-5 săpt. +1899 lei  6-12 zile
  CRC Press – 3 aug 2023 23566 lei  6-8 săpt.
  CRC Press – 8 apr 2021 25207 lei  6-8 săpt.
  CRC Press – 30 oct 2023 27832 lei  6-8 săpt.
  CRC Press – 7 oct 2019 31742 lei  6-8 săpt.
  CRC Press – 17 aug 2022 32721 lei  6-8 săpt.
Hardback (8) 72591 lei  6-8 săpt.
  CRC Press – 3 aug 2023 72591 lei  6-8 săpt.
  CRC Press – 2 mai 2024 73091 lei  6-8 săpt.
  CRC Press – 30 oct 2023 73322 lei  6-8 săpt.
  CRC Press – 17 aug 2022 81776 lei  6-8 săpt.
  CRC Press – 2 ian 2025 87288 lei  6-8 săpt.
  CRC Press – 11 sep 2024 87618 lei  6-8 săpt.
  CRC Press – 8 apr 2021 92718 lei  6-8 săpt.
  CRC Press – oct 2019 127130 lei  6-8 săpt.

Preț: 87288 lei

Preț vechi: 109110 lei
-20% Nou

Puncte Express: 1309

Preț estimativ în valută:
16702 181100$ 14074£

Carte tipărită la comandă

Livrare economică 24 aprilie-08 mai

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781032760407
ISBN-10: 1032760400
Pagini: 208
Ilustrații: 200
Dimensiuni: 152 x 229 mm
Greutate: 0.41 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive

Locul publicării:Boca Raton, United States

Public țintă

General and Professional Reference

Cuprins

Preface
Acknowledgements
Social Media
Additional Books
 
 
Chapter 1 The Goal of This Book
Studying Strategy
The Different Shades of Strategy Design
 
Chapter 2 Early RTS Design
Herzog Zwei and Dune 2
The Rise of Command and Conquer
The Impact of Starcraft
The Age of Empires
The Golden Age of RTS
 
Chapter 3 The Basics of RTS Design
What is an RTS?
The Trinity of Strategies
A Study of Asymmetrical Design
Macro vs. Micro Play
Balancing Rock, Paper, and Scissors
 
Chapter 4 When Strategy Shrunk Down
The Fall of Command and Conquer
The War and Stars of Blizzard
Shrinking the Field with Relic Entertainment
The 2000’s era of RTS
 
Chapter 5 The 2010’s Strategy Transformation
Understanding MOBA and League of Legends
The Esport Evolution
Why did MOBAs overtake RTS?
When RTS Went Indie
 
Chapter 6 The Role of Asymmetrical Balance
How Far Can You Go?
Comparing Oranges to Apples
Keeping Consistency
 
Chapter 7 UIs and GUIs
Why The Focus Here
UI/UX Basics
The Main Screen GUI
UI/UX Practices for Micro and Macro
What Is a Bad UI?
 
Chapter 8 Advanced RTS Design
Macro vs. Micro Design
Creating Singleplayer Content
Raising Your Army
Multiplayer Matches
The Challenge of Long-Term Support
The Pros and Cons of Customization
 
Chapter 9 What is the Future of the Genre?
Can RTS Bounce Back?
New Influences for the Genre
 
Chapter 10 Conclusion
Making the Genre Work for Modern Audiences
 
Glossary
 

Notă biografică

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Descriere

This book focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.