Game Design Deep Dive: Soulslike: Game Design Deep Dive
Autor Joshua Byceren Limba Engleză Paperback – 2 mai 2024
- The first book looking at the history of the genre
- A breakdown of both action and RPG design for fans and designers of both
- A lesson on difficulty in games and why harder doesn’t mean better
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Specificații
ISBN-13: 9781032581156
ISBN-10: 1032581158
Pagini: 174
Ilustrații: 194
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.25 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Locul publicării:Boca Raton, United States
ISBN-10: 1032581158
Pagini: 174
Ilustrații: 194
Dimensiuni: 152 x 229 x 12 mm
Greutate: 0.25 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentCuprins
Acknowledgments. Preface. 1 Introduction. 2 The Proto Soulslike Era. 3 The Basics of Action Design. 4 Foundations of RPG Design. 5 How From Software Defined Soulslikes. 6 Intro to Soulslikes. 7 A Study of Difficulty. 8 Advanced Soulslike Design. 9 The Future of Soulslikes. 10 Conclusion. Glossary. Index.
Notă biografică
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Descriere
For this entry in the Game Design Deep Dive series, it’s a look at how the “soulslike” genre with its unique design became popular over the 2010’s and culminating with one of the bestselling games of 2022 with Elden Ring.