3D Video and Its Applications
Autor Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tungen Limba Engleză Hardback – 7 iun 2012
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 600.19 lei 38-44 zile | |
SPRINGER LONDON – 23 aug 2016 | 600.19 lei 38-44 zile | |
Hardback (1) | 628.68 lei 6-8 săpt. | |
SPRINGER LONDON – 7 iun 2012 | 628.68 lei 6-8 săpt. |
Preț: 628.68 lei
Preț vechi: 785.84 lei
-20% Nou
Puncte Express: 943
Preț estimativ în valută:
120.30€ • 127.09$ • 100.58£
120.30€ • 127.09$ • 100.58£
Carte tipărită la comandă
Livrare economică 01-15 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781447141198
ISBN-10: 1447141199
Pagini: 378
Ilustrații: XV, 346 p.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.64 kg
Ediția:2012
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1447141199
Pagini: 378
Ilustrații: XV, 346 p.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.64 kg
Ediția:2012
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
Introduction.- Part I: Multi-View Video Capture.- Multi-Camera Systems for 3D Video Production.- Active Camera System for Object Tracking and Multi-View.- Part II: 3D Video Production.- 3D Shape Reconstruction from Multi-View Video Data.- 3D Surface Texture Generation.- Estimation of 3D Dynamic Lighting Environment with Reference.- Part III: 3D Video Applications.- Visualization of 3D Video.- Behavior Unit Model for Content-Based Representation and Edition of 3D Video.- Model-Based Complex Kinematic Motion Estimation.- 3D Video Encoding.
Recenzii
From the reviews:
“This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. … the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. … The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study.” (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)
“This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. … the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. … The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study.” (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)
Textul de pe ultima copertă
3D video technology is the latest innovation in information media technology.
This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.
Topics and features:
This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.
Topics and features:
- Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
- Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
- Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
- Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
- Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
- Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area
Caracteristici
Presents a broad review of state-of-the-art 3D video production technologies and applications Discusses the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies Describes a range of algorithms for producing 3D video from video data, and demonstrates a selection of 3D video applications Includes supplementary material: sn.pub/extras