A Guide to Designing Curricular Games: How to "Game" the System: Advances in Game-Based Learning
Autor Janna Jackson Kellingeren Limba Engleză Hardback – 28 oct 2016
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Specificații
ISBN-13: 9783319423920
ISBN-10: 3319423924
Pagini: 390
Ilustrații: XI, 349 p. 21 illus., 18 illus. in color.
Dimensiuni: 155 x 235 x 21 mm
Greutate: 0.69 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Advances in Game-Based Learning
Locul publicării:Cham, Switzerland
ISBN-10: 3319423924
Pagini: 390
Ilustrații: XI, 349 p. 21 illus., 18 illus. in color.
Dimensiuni: 155 x 235 x 21 mm
Greutate: 0.69 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Advances in Game-Based Learning
Locul publicării:Cham, Switzerland
Cuprins
Upping your Game: Transforming Teaching.- The Name Game: Developing a Theme.- The Game Behind the Game: Uncovering Systems.- Game Face: Telling the Story.- The Game Plan: Designing the Game.- Fair Game: Developing Quests.- Game Play: Rendering the Game.- Game on!: Teaching the Game.- Endgame: Scaling Up.
Notă biografică
Dr. Janna Jackson Kellinger is an associate professor at the College of Education and Human Development at University of Massachusetts, Boston. She received her Ph.D. from Boston College with a specialization in curriculum, policy, and school reform. Her publications range from contributed chapters in a variety of books to articles in journals such as Journal of Poverty and Teaching Education. Her first book, Unmasking Identities, explores how queer teachers navigate their profession.
Textul de pe ultima copertă
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!
Caracteristici
Connects video games and pedagogical techniques to improve student engagement and learning Expands upon the traditional educational game design process Draws upon multiple fields such as systems thinking, design theory, and assessment Includes supplementary material: sn.pub/extras