Cantitate/Preț
Produs

Describing and Studying Domain-Specific Serious Games: Advances in Game-Based Learning

Editat de Joke Torbeyns, Erno Lehtinen, Jan Elen
en Limba Engleză Hardback – 24 sep 2015
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 36560 lei  39-44 zile
  Springer International Publishing – 22 oct 2016 36560 lei  39-44 zile
Hardback (1) 38319 lei  3-5 săpt.
  Springer International Publishing – 24 sep 2015 38319 lei  3-5 săpt.

Din seria Advances in Game-Based Learning

Preț: 38319 lei

Nou

Puncte Express: 575

Preț estimativ în valută:
7334 7737$ 6112£

Carte disponibilă

Livrare economică 12-26 decembrie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783319202754
ISBN-10: 3319202758
Pagini: 280
Ilustrații: XI, 259 p. 54 illus., 50 illus. in color.
Dimensiuni: 155 x 235 x 20 mm
Greutate: 0.65 kg
Ediția:1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Advances in Game-Based Learning

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Part 1: Game descriptions.- Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training.- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’.- Chapter 3 Number Navigation Game (NNG): Design principles and game description.- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students.- Chapter 5 Applying motivation theory to the design of game-based learning environments.- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers.- Part 2: Empirical studies on serious games.- Chapter 7 Performance in educational math games: Is it a question of math knowledge?.- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness.- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment.- Chapter 10 Number Navigation Game experience and motivational effects.- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics.- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics.- Chapter 13 Formal and informal learning environments: Using games to support early numeracy.- Index.

Notă biografică

Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.

Textul de pe ultima copertă

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and  the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Caracteristici

Provides research from a closed meeting of serious games researchers Contains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design Gives an overview that describes how the chapters interrelate