A World of Excesses: Online Games and Excessive Playing
Autor Faltin Karlsenen Limba Engleză Paperback – 11 noi 2016
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Specificații
ISBN-13: 9781138256903
ISBN-10: 1138256900
Pagini: 184
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138256900
Pagini: 184
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Cuprins
Contents: Introduction; Game genre, case and empirical material; Media narratives and public concerns; Addiction and randomness; Game structure and loyalty programmes; Pathological gaming and social context; Theorycrafting: between collective intelligence and intrinsic satisfaction; Life phase and meaningful play; Appendices; References; Index.
Notă biografică
Faltin Karlsen is Professor of Media Studies at The Norwegian School of Information Technology, Norway.
Recenzii
’A World of Excesses is a fascinating, and important, contribution to the ongoing work of understanding digital play. By looking at the nature of excessive use, but with a sharp eye on context and structure in MMO's, Dr. Karlsen provides a nuanced analysis of what is typically chalked up to "addiction." This book offers an important intervention against overly simplistic theories about intensive gaming.’ T.L. Taylor, Massachusetts Institute of Technology, USA ’Faltin Karlsen steps into contested territory as he tackles the discussions concerning the supposedly addictive quality of digital games. A World of Excesses is perhaps the most level-headed and clear discussion to date of excessive gaming. It gives the reader a very good handle on this difficult topic, and is a valuable contribution to the debate.’ Torill Mortensen, IT University of Copenhagen, Denmark '... Karlsen’s analysis adds significantly to the gaming studies field and the discussion of gaming addiction by providing contextualised information about gaming excesses. It sheds a critical light on the medicalisation of gaming problems and diagnostic issues, without disregarding the fact that for some players, excessive gaming is detrimental. This is a book for technosceptics and game aficionados alike - and it made me want to start playing World of Warcraft again.' Times Higher Education
"Faltin Karlsen has written a book that challenges popular understandings of the practice of playing, and he offers strong, alternative viewpoints, written in an easily accessible style. The book is rich on references, and has a strong, well-developed literature list. And while it does point out that a lot of the fear of gaming is a result of prejudice and lack of familiarity with the topic, Karlsen does not fall into the trap of rejecting the idea that games can lead to problems. There is still reason to be aware of the excesses."— Torill Mortensen, IT University of Copenhagen, Cultural Sociology
"Faltin Karlsen has written a book that challenges popular understandings of the practice of playing, and he offers strong, alternative viewpoints, written in an easily accessible style. The book is rich on references, and has a strong, well-developed literature list. And while it does point out that a lot of the fear of gaming is a result of prejudice and lack of familiarity with the topic, Karlsen does not fall into the trap of rejecting the idea that games can lead to problems. There is still reason to be aware of the excesses."— Torill Mortensen, IT University of Copenhagen, Cultural Sociology
Descriere
Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess.