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Advanced Intelligent Paradigms in Computer Games: Studies in Computational Intelligence, cartea 71

Editat de Norio Baba, Hisashi Handa
en Limba Engleză Paperback – 30 noi 2010
The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ?ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The ?rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro?cient player.
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Specificații

ISBN-13: 9783642091797
ISBN-10: 3642091792
Pagini: 212
Ilustrații: VII, 201 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:Softcover reprint of hardcover 1st ed. 2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Studies in Computational Intelligence

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms.- Adaptive Generation of Dilemma-based Interactive Narratives.- Computational Intelligence in Racing Games.- Evolutionary Algorithms for Board Game Players with Domain Knowledge.- The ChessBrain Project — Massively Distributed Chess Tree Search.- Designing and Developing Electronic Market Games.- EVE's Entropy: A Formal Gauge of Fun in Games.- Capturing Player Enjoyment in Computer Games.

Textul de pe ultima copertă

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:
  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games
This book is directed to researchers, practicing engineers/scientists and students.

Caracteristici

Contains the latest research in the area of advanced intelligent paradigms in computer games Includes supplementary material: sn.pub/extras