Cantitate/Preț
Produs

Advances in Computer Graphics: 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings: Lecture Notes in Computer Science, cartea 11542

Editat de Marina Gavrilova, Jian Chang, Nadia Magnenat Thalmann, Eckhard Hitzer, Hiroshi Ishikawa
en Limba Engleză Paperback – 12 iun 2019
This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.
The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Citește tot Restrânge

Din seria Lecture Notes in Computer Science

Preț: 34758 lei

Preț vechi: 43448 lei
-20% Nou

Puncte Express: 521

Preț estimativ în valută:
6652 6862$ 5630£

Carte tipărită la comandă

Livrare economică 04-18 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783030225131
ISBN-10: 3030225135
Pagini: 564
Ilustrații: XV, 587 p. 384 illus., 274 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.84 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics

Locul publicării:Cham, Switzerland

Cuprins

3D Reconstruction and Rendering.- Virtual Reality and Augmented Reality.- Computer Animation.- Geometric Modelling.- Geometric Computing.- Shape and Surface Modelling.- Visual Analytics.- Image Processing.- Pattern Recognition.- Motion Planning.- Gait and Activity Biometric Recognition.- Machine Learning for Graphics and Applications in Security.- Smart Electronics.- Autonomous Navigation Systems.- Robotics.- Geographical Information Systems.- Medicine and Art.