Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA: Lecture Notes in Networks and Systems, cartea 275
Editat de Tareq Z. Ahram, Christianne S. Falcãoen Limba Engleză Paperback – 8 iul 2021
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Specificații
ISBN-13: 9783030800901
ISBN-10: 3030800903
Ilustrații: XXIII, 1163 p. 519 illus., 376 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.76 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Networks and Systems
Locul publicării:Cham, Switzerland
ISBN-10: 3030800903
Ilustrații: XXIII, 1163 p. 519 illus., 376 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.76 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Networks and Systems
Locul publicării:Cham, Switzerland
Textul de pe ultima copertă
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Caracteristici
Reports on novel design strategies for improving users' engagement Proposes innovative solutions for integrating virtual and augmented reality Bridges between practical experience and academic research