After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE
Autor Chris Jacksonen Limba Engleză Hardback – 11 iul 2017
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Specificații
ISBN-13: 9781138401419
ISBN-10: 1138401412
Pagini: 316
Dimensiuni: 191 x 235 mm
Greutate: 0.74 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138401412
Pagini: 316
Dimensiuni: 191 x 235 mm
Greutate: 0.74 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & DevelopmentCuprins
Introduction
Chapter 1: Getting Started in CINEMA 4D
What is CINEMA 4D Lite and CINEWARE?
Creating a CINEMA 4D File
Modeling in CINEMA 4D Lite
Applying Materials in CINEMA 4D Lite
Moving Around in CINEMA 4D Lite
Adding Lights in CINEMA 4D Lite
Animating in CINEMA 4D Lite
Rendering in After Effects
Chapter 2: Modeling in CINEMA 4D
The CINEMA 4D Workflow
Modeling with Primitives
Generating Objects with NURBS
Defining Surface Properties
Lighting a Scene
Working with Cameras
Adding Visual Effects and Rendering
Chapter 3: 3D Camera Tracking and Compositing with CINEWARE
CINEWARE Render Settings
Using the 3D Camera Tracker in After Effects
Compositing a 3D Object with CINEWARE
Exporting a CINEMA 4D file from After Effects
Using a Null and Camera Objects in CINEMA 4D
Chapter 4: Casting Shadows Using Layers with CINEWARE
Lights and Shadows in CINEMA 4D
Creating a Shadow Catcher in After Effects
Adding Shadows in CINEMA 4D
Setting Up Layers and Compositing Tags
Compositing Layers with CINEWARE
Chapter 5: Lighting Effects
Seeing the Light
Adding Volumetric Lighting
Mixing Color with Lights
Combining 2D and 3D Effects
Chapter 6: Materials and Shaders in Motion
What are Shaders?
Using Volumetric Shaders
Product Placement with Alpha Channels
Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene
Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE
Cameras in CINEMA 4D and CINEWARE
Using Camera Layers in After Effects
Attaching a Target Camera to a Spline
Controlling Multiple Cameras in CINEWARE
Adding a Stage Object to Change Cameras
Chapter 8: Multi-Pass Rendering with CINEWARE
Rendering in CINEMA 4D Lite
Creating Shadows with Ambient Occlusion
Setting Up Multi-Pass Rendering
Adding an Object Buffer
Combining Multi-Pass Layers in CINEWARE
Chapter 9: Beyond CINEMA 4D Lite
Upgrading from CINEMA 4D Lite
Modeling with Points. Edges, and Polygons
Exploring MoGraph Objects in CINEMA 4D
Animating with Sound Effectors
Adding Dynamics to a Scene
Index
Chapter 1: Getting Started in CINEMA 4D
What is CINEMA 4D Lite and CINEWARE?
Creating a CINEMA 4D File
Modeling in CINEMA 4D Lite
Applying Materials in CINEMA 4D Lite
Moving Around in CINEMA 4D Lite
Adding Lights in CINEMA 4D Lite
Animating in CINEMA 4D Lite
Rendering in After Effects
Chapter 2: Modeling in CINEMA 4D
The CINEMA 4D Workflow
Modeling with Primitives
Generating Objects with NURBS
Defining Surface Properties
Lighting a Scene
Working with Cameras
Adding Visual Effects and Rendering
Chapter 3: 3D Camera Tracking and Compositing with CINEWARE
CINEWARE Render Settings
Using the 3D Camera Tracker in After Effects
Compositing a 3D Object with CINEWARE
Exporting a CINEMA 4D file from After Effects
Using a Null and Camera Objects in CINEMA 4D
Chapter 4: Casting Shadows Using Layers with CINEWARE
Lights and Shadows in CINEMA 4D
Creating a Shadow Catcher in After Effects
Adding Shadows in CINEMA 4D
Setting Up Layers and Compositing Tags
Compositing Layers with CINEWARE
Chapter 5: Lighting Effects
Seeing the Light
Adding Volumetric Lighting
Mixing Color with Lights
Combining 2D and 3D Effects
Chapter 6: Materials and Shaders in Motion
What are Shaders?
Using Volumetric Shaders
Product Placement with Alpha Channels
Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene
Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE
Cameras in CINEMA 4D and CINEWARE
Using Camera Layers in After Effects
Attaching a Target Camera to a Spline
Controlling Multiple Cameras in CINEWARE
Adding a Stage Object to Change Cameras
Chapter 8: Multi-Pass Rendering with CINEWARE
Rendering in CINEMA 4D Lite
Creating Shadows with Ambient Occlusion
Setting Up Multi-Pass Rendering
Adding an Object Buffer
Combining Multi-Pass Layers in CINEWARE
Chapter 9: Beyond CINEMA 4D Lite
Upgrading from CINEMA 4D Lite
Modeling with Points. Edges, and Polygons
Exploring MoGraph Objects in CINEMA 4D
Animating with Sound Effectors
Adding Dynamics to a Scene
Index
Notă biografică
Chris Jackson is an author, designer, and professor at the Rochester Institute of Technology (RIT). He lectures and conducts workshops relating to interaction design and motion graphics, and his professional work has received over 25 distinguished national and international awards for online communication. He continues to publish and present his research and professional work at Adobe MAX Creativity Conference, ACM SIGGRAPH, and the Society for Technical Communication (STC). Chris is also the author of Flash + After Effects, Second Edition (Focal Press, 2010), Flash Cinematic Techniques (Focal Press, 2010), and co-author of Flash 3D: Animation, Interactivity, and Games (Focal Press 2006).
Descriere
Pocket Guide to Gene Level Diagnostics in Clinical Practice is an abbreviated, pocket-size, quick-reference guide that provides a point-by-point synopsis of the vast wealth of information contained in CRC Handbook of Gene Level Diagnostics in Clinical Practice. All sections and subsections in the Pocket Guide are cross-referenced to corresponding pages in the Handbook. The book works well on its own as a quick reference, but also can be used in conjunction with the larger Handbook for detailed coverage and references to specific information.
Pocket Guide to Gene Level Diagnostics in Clinical Practice also includes extensive supplements featuring material not included in the Handbook. These are intended to provide an up-dated, practical source of information useful to anyone involved in molecular diagnostic research and/or service. Supplements are cross-referenced to the main text of the Pocket Guide, that complement and enhance the material covered.
Pocket Guide to Gene Level Diagnostics in Clinical Practice will be a handy reference for professionals and students in pathology, biotechnology, biology, and medicine.
Pocket Guide to Gene Level Diagnostics in Clinical Practice also includes extensive supplements featuring material not included in the Handbook. These are intended to provide an up-dated, practical source of information useful to anyone involved in molecular diagnostic research and/or service. Supplements are cross-referenced to the main text of the Pocket Guide, that complement and enhance the material covered.
Pocket Guide to Gene Level Diagnostics in Clinical Practice will be a handy reference for professionals and students in pathology, biotechnology, biology, and medicine.