After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE
Autor Chris Jacksonen Limba Engleză Paperback – 9 sep 2014
Hands-on exercises teach you essential production skills including:
- Modeling in CINEMA 4D Lite
- Importing 3D models in After Effects
- Tracking 3D motion in After Effects
- Compositing with CINEWARE
- Using MoGraph features in CINEMA 4D
- Rendering and optimization techniques
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Specificații
ISBN-13: 9781138777934
ISBN-10: 1138777935
Pagini: 316
Ilustrații: illustrations
Dimensiuni: 191 x 235 x 23 mm
Greutate: 0.74 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138777935
Pagini: 316
Ilustrații: illustrations
Dimensiuni: 191 x 235 x 23 mm
Greutate: 0.74 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Professional Practice & DevelopmentCuprins
Introduction
Chapter 1: Getting Started in CINEMA 4D
What is CINEMA 4D Lite and CINEWARE?
Creating a CINEMA 4D File
Modeling in CINEMA 4D Lite
Applying Materials in CINEMA 4D Lite
Moving Around in CINEMA 4D Lite
Adding Lights in CINEMA 4D Lite
Animating in CINEMA 4D Lite
Rendering in After Effects
Chapter 2: Modeling in CINEMA 4D
The CINEMA 4D Workflow
Modeling with Primitives
Generating Objects with NURBS
Defining Surface Properties
Lighting a Scene
Working with Cameras
Adding Visual Effects and Rendering
Chapter 3: 3D Camera Tracking and Compositing with CINEWARE
CINEWARE Render Settings
Using the 3D Camera Tracker in After Effects
Compositing a 3D Object with CINEWARE
Exporting a CINEMA 4D file from After Effects
Using a Null and Camera Objects in CINEMA 4D
Chapter 4: Casting Shadows Using Layers with CINEWARE
Lights and Shadows in CINEMA 4D
Creating a Shadow Catcher in After Effects
Adding Shadows in CINEMA 4D
Setting Up Layers and Compositing Tags
Compositing Layers with CINEWARE
Chapter 5: Lighting Effects
Seeing the Light
Adding Volumetric Lighting
Mixing Color with Lights
Combining 2D and 3D Effects
Chapter 6: Materials and Shaders in Motion
What are Shaders?
Using Volumetric Shaders
Product Placement with Alpha Channels
Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene
Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE
Cameras in CINEMA 4D and CINEWARE
Using Camera Layers in After Effects
Attaching a Target Camera to a Spline
Controlling Multiple Cameras in CINEWARE
Adding a Stage Object to Change Cameras
Chapter 8: Multi-Pass Rendering with CINEWARE
Rendering in CINEMA 4D Lite
Creating Shadows with Ambient Occlusion
Setting Up Multi-Pass Rendering
Adding an Object Buffer
Combining Multi-Pass Layers in CINEWARE
Chapter 9: Beyond CINEMA 4D Lite
Upgrading from CINEMA 4D Lite
Modeling with Points. Edges, and Polygons
Exploring MoGraph Objects in CINEMA 4D
Animating with Sound Effectors
Adding Dynamics to a Scene
Index
Chapter 1: Getting Started in CINEMA 4D
What is CINEMA 4D Lite and CINEWARE?
Creating a CINEMA 4D File
Modeling in CINEMA 4D Lite
Applying Materials in CINEMA 4D Lite
Moving Around in CINEMA 4D Lite
Adding Lights in CINEMA 4D Lite
Animating in CINEMA 4D Lite
Rendering in After Effects
Chapter 2: Modeling in CINEMA 4D
The CINEMA 4D Workflow
Modeling with Primitives
Generating Objects with NURBS
Defining Surface Properties
Lighting a Scene
Working with Cameras
Adding Visual Effects and Rendering
Chapter 3: 3D Camera Tracking and Compositing with CINEWARE
CINEWARE Render Settings
Using the 3D Camera Tracker in After Effects
Compositing a 3D Object with CINEWARE
Exporting a CINEMA 4D file from After Effects
Using a Null and Camera Objects in CINEMA 4D
Chapter 4: Casting Shadows Using Layers with CINEWARE
Lights and Shadows in CINEMA 4D
Creating a Shadow Catcher in After Effects
Adding Shadows in CINEMA 4D
Setting Up Layers and Compositing Tags
Compositing Layers with CINEWARE
Chapter 5: Lighting Effects
Seeing the Light
Adding Volumetric Lighting
Mixing Color with Lights
Combining 2D and 3D Effects
Chapter 6: Materials and Shaders in Motion
What are Shaders?
Using Volumetric Shaders
Product Placement with Alpha Channels
Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene
Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE
Cameras in CINEMA 4D and CINEWARE
Using Camera Layers in After Effects
Attaching a Target Camera to a Spline
Controlling Multiple Cameras in CINEWARE
Adding a Stage Object to Change Cameras
Chapter 8: Multi-Pass Rendering with CINEWARE
Rendering in CINEMA 4D Lite
Creating Shadows with Ambient Occlusion
Setting Up Multi-Pass Rendering
Adding an Object Buffer
Combining Multi-Pass Layers in CINEWARE
Chapter 9: Beyond CINEMA 4D Lite
Upgrading from CINEMA 4D Lite
Modeling with Points. Edges, and Polygons
Exploring MoGraph Objects in CINEMA 4D
Animating with Sound Effectors
Adding Dynamics to a Scene
Index
Notă biografică
Chris Jackson is an author, designer, and professor at the Rochester Institute of Technology (RIT). He lectures and conducts workshops relating to interaction design and motion graphics, and his professional work has received over 25 distinguished national and international awards for online communication. He continues to publish and present his research and professional work at Adobe MAX Creativity Conference, ACM SIGGRAPH, and the Society for Technical Communication (STC). Chris is also the author of Flash + After Effects, Second Edition (Focal Press, 2010), Flash Cinematic Techniques (Focal Press, 2010), and co-author of Flash 3D: Animation, Interactivity, and Games (Focal Press 2006).
Descriere
Take your motion graphics and VFX projects to the next level by mastering the new CINEWARE feature in After Effects. CINEWARE provides you with an assortment of new 3D tools and options that are difficult or next to impossible to achieve in After Effects alone.
The first section discusses how the two applications can work together in unison, illustrating how to seamlessly import and export 3D assets and compositons between each application. The second section explores modeling techniques and visual effects involved in using both applications together. The final section goes into optimization and rendering for multiple outputs and devices.
The first section discusses how the two applications can work together in unison, illustrating how to seamlessly import and export 3D assets and compositons between each application. The second section explores modeling techniques and visual effects involved in using both applications together. The final section goes into optimization and rendering for multiple outputs and devices.