AI for Games, Third Edition
Autor Ian Millingtonen Limba Engleză Hardback – 26 mar 2019
Key Features
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 281.18 lei 43-57 zile | +115.85 lei 5-11 zile |
CRC Press – 18 dec 2020 | 281.18 lei 43-57 zile | +115.85 lei 5-11 zile |
Hardback (1) | 704.32 lei 43-57 zile | +216.96 lei 5-11 zile |
CRC Press – 26 mar 2019 | 704.32 lei 43-57 zile | +216.96 lei 5-11 zile |
Preț: 704.32 lei
Preț vechi: 930.59 lei
-24% Nou
Puncte Express: 1056
Preț estimativ în valută:
134.81€ • 140.50$ • 112.22£
134.81€ • 140.50$ • 112.22£
Carte tipărită la comandă
Livrare economică 06-20 ianuarie 25
Livrare express 29 noiembrie-05 decembrie pentru 226.95 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781138483972
ISBN-10: 1138483974
Pagini: 1030
Ilustrații: 65 Halftones, black and white; 341 Illustrations, black and white
Dimensiuni: 191 x 235 x 63 mm
Greutate: 1.99 kg
Ediția:3 ed
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138483974
Pagini: 1030
Ilustrații: 65 Halftones, black and white; 341 Illustrations, black and white
Dimensiuni: 191 x 235 x 63 mm
Greutate: 1.99 kg
Ediția:3 ed
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.
Descriere
Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.
Notă biografică
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.
John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.