AI for Games: AI for Everything
Autor Ian Millingtonen Limba Engleză Paperback – 16 noi 2021
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
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Specificații
ISBN-13: 9780367643430
ISBN-10: 036764343X
Pagini: 84
Ilustrații: 9 Line drawings, black and white; 9 Illustrations, black and white
Dimensiuni: 129 x 198 x 6 mm
Greutate: 0.1 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria AI for Everything
ISBN-10: 036764343X
Pagini: 84
Ilustrații: 9 Line drawings, black and white; 9 Illustrations, black and white
Dimensiuni: 129 x 198 x 6 mm
Greutate: 0.1 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria AI for Everything
Public țintă
Further/Vocational Education and Professional Practice & DevelopmentNotă biografică
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.
Cuprins
Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.
Descriere
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).