Articulated Motion and Deformable Objects: 10th International Conference, AMDO 2018, Palma de Mallorca, Spain, July 12-13, 2018, Proceedings: Lecture Notes in Computer Science, cartea 10945
Editat de Francisco José Perales, Josef Kittleren Limba Engleză Paperback – 17 iun 2018
This book constitutes the refereed proceedings of the 10th International Conference on Articulated Motion and Deformable Objects, AMDO 2018, held in Palma de Mallorca, Spain, in July 2018.
The 12 papers presented were carefully reviewed and selected from 26 submissions. The papers address the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; and multibiometric.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (2) | 318.42 lei 43-57 zile | |
Springer International Publishing – 17 iun 2018 | 318.42 lei 43-57 zile | |
Springer International Publishing – 2 iul 2016 | 629.34 lei 43-57 zile |
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Specificații
ISBN-13: 9783319945439
ISBN-10: 3319945432
Pagini: 129
Ilustrații: X, 131 p. 72 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.21 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Cham, Switzerland
ISBN-10: 3319945432
Pagini: 129
Ilustrații: X, 131 p. 72 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.21 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Cham, Switzerland
Cuprins
Advanced computer graphics and immersive videogames.- Human modeling and animation.- Human motion analysis and tracking.- 3D human reconstruction and recognition.- Multimodal user interaction and applications.- Ubiquitous and social computing.- Design tools.- Input technology.- Programming user interfaces.- 3D medical deformable models and visualization.- Deep learning methods for computer vision and graphics.- Multibiometric.
Caracteristici
Includes supplementary material: sn.pub/extras