Classical Antiquity in Video Games: Playing with the Ancient World: IMAGINES – Classical Receptions in the Visual and Performing Arts
Editat de Dr Christian Rollingeren Limba Engleză Paperback – 28 iul 2021
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Specificații
ISBN-13: 9781350193864
ISBN-10: 1350193860
Pagini: 312
Ilustrații: 25 bw illus
Dimensiuni: 156 x 234 x 21 mm
Greutate: 0.44 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria IMAGINES – Classical Receptions in the Visual and Performing Arts
Locul publicării:London, United Kingdom
ISBN-10: 1350193860
Pagini: 312
Ilustrații: 25 bw illus
Dimensiuni: 156 x 234 x 21 mm
Greutate: 0.44 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria IMAGINES – Classical Receptions in the Visual and Performing Arts
Locul publicării:London, United Kingdom
Caracteristici
Offers deeper insight into the importance of video games in shaping contemporary notions of classical culture and history
Notă biografică
Christian Rollinger is Senior Lecturer in Ancient History at the University of Trier, Germany. He is co-editor of the online journal Thersites: Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date.
Cuprins
List of illustrations Glossary of video game terms Notes on Contributors Preface PROLOGUE Playing with the Ancient World: An Introduction to Classical Antiquity in Video Games 1. Christian Rollinger: An Archaeology of Ancient Historical Video Games PART I: A BRAVE OLD WORLD. RE-FIGURATIONS OF ANCIENT CULTURES 2. David Serrano Lozano: Ludus (not) Over: Video Games and Popular Perceptions of Ancient Past Re-Shaping 3. Andrew Gardner and Tristan French: Playing in a 'Real' Past: Classical Action Games and Authenticity 4. Sian Beavers: The Representation of Women in Ryse: Son of RomePART II: A WORLD AT WAR. MARTIAL RE-PRESENTATIONS OF THE ANCIENT WORLD 5. Dominic Machado: Battle Narratives from Ancient Historiography to Total War: Rome II 6. Jeremiah McCall: Digital Legionaries: Video Game Simulations of the Face of Battle in the Roman Republic PART III: DIGITAL EPICS. ROLE-PLAYING IN THE ANCIENT WORLD7. Roger Travis: The Open-World RPG as Formulaic Epic 8. Ross Clare: Postcolonial Play in Ancient World Computer Role-playing Games 9. Nico Nolden: Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG The Secret WorldPART IV: BUILDING AN ANCIENT WORLD. RE-IMAGINING ANTIQUITY10. Neville Morley: Choose your own Counterfactual: The Melian Dialogue as Text-Based Adventure 11. Maciej Paprocki: Mortal Immortals: Deicide of Greek Gods in Apotheon and its Role in the Greek Mythic Storyworld 12. Alexander Flegler: The Complexities and Nuances of Portraying History in Age of Empires 13. Erika Holter, Una Ulrike Schäfer, Sebastian Schwesinger: Simulating the Ancient World: Pitfalls and Opportunities of Using Game Engines for Archaeological Research EPILOGUE 14. Adam Chapman: Quo Vadis Classical Receptions and Historical Game Studies? Moving Two Fields Forward TogetherNotes Bibliography Mediography Ludography Index
Recenzii
[This] is an interesting collection which will be an important reference for the growing number of works on gaming and classical reception in ancient history.
A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games.
There is no doubt that the pieces collected by Rollinger amply fulfil his main objective, that of showing interested historians all the possibilities offered by this new and attractive field of study. This collection makes a valuable contribution to the field, not only because it will inspire further research on the subject matter, but also because it will be especially interesting for all those players whose core passion is reliving ancient history in the first person.
There are many merits to this volume and important new paths of research are highlighted ... [The book] demonstrates the importance of the study of video games for research into multiple areas of ancient world studies ... [It] offers exciting opportunities for everybody interested in ancient history.
A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued.
It opens windows of immense opportunities that will undoubtedly serve as a "playground" for Francophone researchers.
A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games.
There is no doubt that the pieces collected by Rollinger amply fulfil his main objective, that of showing interested historians all the possibilities offered by this new and attractive field of study. This collection makes a valuable contribution to the field, not only because it will inspire further research on the subject matter, but also because it will be especially interesting for all those players whose core passion is reliving ancient history in the first person.
There are many merits to this volume and important new paths of research are highlighted ... [The book] demonstrates the importance of the study of video games for research into multiple areas of ancient world studies ... [It] offers exciting opportunities for everybody interested in ancient history.
A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued.
It opens windows of immense opportunities that will undoubtedly serve as a "playground" for Francophone researchers.