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Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: The Morgan Kaufmann Series in Computer Graphics, cartea 2

Autor David Gould
en Limba Engleză Paperback – 6 sep 2005
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.
Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.
David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.


  • Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling
  • Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions
  • Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each
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Specificații

ISBN-13: 9780120884827
ISBN-10: 0120884828
Pagini: 744
Ilustrații: Approx. 100 illustrations
Dimensiuni: 191 x 235 x 39 mm
Greutate: 1.23 kg
Editura: ELSEVIER SCIENCE
Seria The Morgan Kaufmann Series in Computer Graphics


Public țintă

Intermediate to advanced Maya developers, technically savvy artists, technical directors, and students; in the film, television, and game industries

Cuprins

Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index

Recenzii

"A great follow-up to Volume I! Volume II is an in-depth guide to the mathematical and geometric concepts indispensable to advanced Maya programmers." —Larry Gritz, Exluna/NVIDIA