Advanced RenderMan: Creating CGI for Motion Pictures: The Morgan Kaufmann Series in Computer Graphics
Autor Anthony A. Apodaca, Larry Gritzen Limba Engleză Paperback – 14 dec 1999
Explore the Power of RenderMan
- Use the entire range of geometric primitives supported by RenderMan.
- Understand how and when to use procedural primitives and level of detail.
- Master every nuance of the Shading Language.
- Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
- Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
- Use antialiasing to ensure that your shaders are free of artifacts.
- Minimize the expense of rendering scenes by optimizing input.
- Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
- Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
- Includes a chapter reviewing key math and computer graphics concepts.
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Specificații
ISBN-13: 9781558606180
ISBN-10: 1558606181
Pagini: 560
Dimensiuni: 187 x 235 x 43 mm
Greutate: 0.96 kg
Ediția:New.
Editura: ELSEVIER SCIENCE
Seria The Morgan Kaufmann Series in Computer Graphics
ISBN-10: 1558606181
Pagini: 560
Dimensiuni: 187 x 235 x 43 mm
Greutate: 0.96 kg
Ediția:New.
Editura: ELSEVIER SCIENCE
Seria The Morgan Kaufmann Series in Computer Graphics
Cuprins
Introduction 1. Photosurrealism 2. Review of Math and CG Concepts
Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works
Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders
Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan
Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works
Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders
Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan