Computers and Games: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers: Lecture Notes in Computer Science, cartea 13865
Editat de Cameron Browne, Akihiro Kishimoto, Jonathan Schaefferen Limba Engleză Paperback – 24 mai 2023
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
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Specificații
ISBN-13: 9783031340161
ISBN-10: 3031340167
Pagini: 191
Ilustrații: XII, 191 p. 60 illus., 35 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.29 kg
Ediția:1st ed. 2023
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031340167
Pagini: 191
Ilustrații: XII, 191 p. 60 illus., 35 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.29 kg
Ediția:1st ed. 2023
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.