Computing in Smart Toys: International Series on Computer, Entertainment and Media Technology
Editat de Jeff K.T. Tang, Patrick C. K. Hungen Limba Engleză Hardback – 29 aug 2017
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Specificații
ISBN-13: 9783319620718
ISBN-10: 3319620711
Pagini: 170
Ilustrații: V, 164 p. 56 illus., 50 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.42 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
ISBN-10: 3319620711
Pagini: 170
Ilustrații: V, 164 p. 56 illus., 50 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.42 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
Cuprins
Introduction.- Pokémon Go: Marketing Implications for Mobile Video Game.- A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina.- Designing Hand Tracked Exergames with Virtual Toys.- Robot toys for children with disabilities.- Towards a Privacy Rule Conceptual Model for Smart Toys.- Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys.- Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents.- Privacy Preservation Framework for Smart Connected Toys.
Caracteristici
The first book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing Includes case studies that illustrate many of the challenges facing modern toy designers, and outline potential solutions for them