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Computing in Smart Toys: International Series on Computer, Entertainment and Media Technology

Editat de Jeff K.T. Tang, Patrick C. K. Hung
en Limba Engleză Hardback – 29 aug 2017
The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.
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Specificații

ISBN-13: 9783319620718
ISBN-10: 3319620711
Pagini: 170
Ilustrații: V, 164 p. 56 illus., 50 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.42 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology

Locul publicării:Cham, Switzerland

Cuprins

Introduction.- Pokémon Go: Marketing Implications for Mobile Video Game.- A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina.- Designing Hand Tracked Exergames with Virtual Toys.- Robot toys for children with disabilities.- Towards a Privacy Rule Conceptual Model for Smart Toys.- Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys.- Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents.- Privacy Preservation Framework for Smart Connected Toys. 

Caracteristici

The first book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing Includes case studies that illustrate many of the challenges facing modern toy designers, and outline potential solutions for them