Gamer Psychology and Behavior: International Series on Computer, Entertainment and Media Technology
Editat de Barbaros Bostanen Limba Engleză Hardback – 21 iun 2016
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 583.99 lei 38-44 zile | |
Springer International Publishing – 31 mai 2018 | 583.99 lei 38-44 zile | |
Hardback (1) | 595.08 lei 38-44 zile | |
Springer International Publishing – 21 iun 2016 | 595.08 lei 38-44 zile |
Preț: 595.08 lei
Preț vechi: 743.84 lei
-20% Nou
Puncte Express: 893
Preț estimativ în valută:
113.88€ • 118.46$ • 94.02£
113.88€ • 118.46$ • 94.02£
Carte tipărită la comandă
Livrare economică 10-16 aprilie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783319299037
ISBN-10: 3319299034
Pagini: 160
Ilustrații: XIV, 153 p. 29 illus., 25 illus. in color.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.41 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
ISBN-10: 3319299034
Pagini: 160
Ilustrații: XIV, 153 p. 29 illus., 25 illus. in color.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.41 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
Cuprins
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.
Notă biografică
Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.
Caracteristici
Provides coverage of major theoretical perspectives on gamer psychology and behavior Presents a framework for the design of interactive experiences tailored to the needs of players Offers a compare and contrast of different player motivations and play styles