Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age: Studies in Computational Intelligence, cartea 59
Editat de Andrzej P. Wierzbicki, Yoshiteru Nakamorien Limba Engleză Paperback – 30 noi 2010
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Paperback (1) | 905.03 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 30 noi 2010 | 905.03 lei 6-8 săpt. | |
Hardback (1) | 910.27 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 3 iul 2007 | 910.27 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783642090691
ISBN-10: 3642090699
Pagini: 532
Ilustrații: XIX, 509 p.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.74 kg
Ediția:Softcover reprint of hardcover 1st ed. 2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Studies in Computational Intelligence
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3642090699
Pagini: 532
Ilustrații: XIX, 509 p.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.74 kg
Ediția:Softcover reprint of hardcover 1st ed. 2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Studies in Computational Intelligence
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Basic Models of Creative Processes.- Preliminaries.- Testing the Triple Helix Model.- Knowledge Sciences and Jaist Nanatsudaki Model.- Tools for Supporting Basic Creative Processes.- Knowledge Acquisition by Machine Learning and Data Mining.- Creativity Support in Brainstorming.- Debating and Creativity Support.- Creativity Support for Roadmapping.- Integrated Support for Scientific Creativity.- Diverse Tools Supporting Creative Processes.- Statistics for Creativity Support.- Virtual Laboratories.- Gaming and Role Playing as Tools for Creativity Training.- Knowledge Representation and Multiple Criteria Aggregation.- Distance and Electronic Learning.- Knowledge Management and Philosophical Issues of Creativity Support.- Management of Technology in Academic Research.- Knowledge Management and Creative Holism in the Knowledge Age.- Technology and Change: The Role of Technol ogy in the Knowledge Civilization Era.- The Emergence of New Concepts in Science.- Summary and Conclusions.
Recenzii
From the reviews:
"This book demonstrates the numerous types of reciprocal relationships between knowledge, creativity, and documentation … and many more cognitive/intellectual inter-dependencies. … The style of presentation (layout and format) is superb because of the many diagrams/graphics and various types, tables and models … . as all professions deal with knowledge, creativity, innovation, data bases, documentation, […] there is in reality no limit to the book’s appeal: all theoretical/abstract and pragmatic/applied data are fundamentally highly relevant." (Karl H. Wolf, Journal of Documentation, Vol. 65 (3), 2009)
"This book demonstrates the numerous types of reciprocal relationships between knowledge, creativity, and documentation … and many more cognitive/intellectual inter-dependencies. … The style of presentation (layout and format) is superb because of the many diagrams/graphics and various types, tables and models … . as all professions deal with knowledge, creativity, innovation, data bases, documentation, […] there is in reality no limit to the book’s appeal: all theoretical/abstract and pragmatic/applied data are fundamentally highly relevant." (Karl H. Wolf, Journal of Documentation, Vol. 65 (3), 2009)
Textul de pe ultima copertă
Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R&D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age.
Caracteristici
Creative Environments is a hot topic of knowledge management Includes supplementary material: sn.pub/extras