Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture: 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II: Lecture Notes in Computer Science, cartea 13322
Editat de Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcusen Limba Engleză Paperback – 19 mai 2022
The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:
Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.
Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.
Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (11) | 599.91 lei 6-8 săpt. | |
Springer International Publishing – 19 mai 2022 | 599.91 lei 6-8 săpt. | |
Springer Nature Switzerland – 23 iun 2023 | 601.92 lei 6-8 săpt. | |
Springer International Publishing – 20 mai 2022 | 655.85 lei 6-8 săpt. | |
Springer Nature Switzerland – 24 iun 2023 | 661.31 lei 6-8 săpt. | |
Springer International Publishing – 5 iun 2021 | 665.28 lei 6-8 săpt. | |
Springer Nature Switzerland – 24 iun 2023 | 722.66 lei 6-8 săpt. | |
Springer International Publishing – 5 iun 2021 | 774.83 lei 6-8 săpt. | |
Springer Nature Switzerland – 24 iun 2023 | 821.49 lei 6-8 săpt. | |
Springer Nature Switzerland – 24 iun 2023 | 825.64 lei 6-8 săpt. | |
Springer International Publishing – 20 mai 2022 | 829.74 lei 6-8 săpt. | |
Springer International Publishing – 6 iun 2021 | 835.72 lei 6-8 săpt. |
Din seria Lecture Notes in Computer Science
- 20% Preț: 1061.55 lei
- 20% Preț: 341.95 lei
- 20% Preț: 369.12 lei
- 20% Preț: 645.28 lei
- 20% Preț: 591.51 lei
- 15% Preț: 580.46 lei
- Preț: 410.88 lei
- 20% Preț: 504.57 lei
- Preț: 381.21 lei
- 20% Preț: 340.32 lei
- 20% Preț: 1414.79 lei
- 20% Preț: 538.29 lei
- 20% Preț: 583.40 lei
- 20% Preț: 1075.26 lei
- 20% Preț: 238.01 lei
- 17% Preț: 360.19 lei
- 20% Preț: 438.69 lei
- 20% Preț: 1183.14 lei
- 20% Preț: 596.46 lei
- 15% Preț: 438.59 lei
- 20% Preț: 655.02 lei
- 20% Preț: 649.49 lei
- 20% Preț: 309.90 lei
- 20% Preț: 337.00 lei
- Preț: 449.57 lei
- 20% Preț: 310.26 lei
- 20% Preț: 1024.44 lei
- 20% Preț: 579.30 lei
- 20% Preț: 763.23 lei
- 20% Preț: 453.32 lei
- 20% Preț: 575.48 lei
- 20% Preț: 585.88 lei
- 20% Preț: 326.98 lei
- 20% Preț: 825.93 lei
- 17% Preț: 427.22 lei
- 20% Preț: 763.23 lei
- 20% Preț: 350.21 lei
- 20% Preț: 307.71 lei
- 20% Preț: 580.93 lei
- 20% Preț: 340.32 lei
- 20% Preț: 343.62 lei
- 20% Preț: 583.40 lei
- 20% Preț: 583.40 lei
- Preț: 389.48 lei
- 20% Preț: 353.50 lei
- 20% Preț: 607.39 lei
Preț: 599.91 lei
Preț vechi: 749.89 lei
-20% Nou
Puncte Express: 900
Preț estimativ în valută:
114.82€ • 119.42$ • 96.22£
114.82€ • 119.42$ • 96.22£
Carte tipărită la comandă
Livrare economică 14-28 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783031058998
ISBN-10: 3031058992
Pagini: 505
Ilustrații: XIX, 505 p. 221 illus., 168 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.73 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031058992
Pagini: 505
Ilustrații: XIX, 505 p. 221 illus., 168 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.73 kg
Ediția:1st ed. 2022
Editura: Springer International Publishing
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Emotion, Motivation, and Persuasion Design.- Research on Museum Online User Classification and Evaluation Model Based on the Fogg's Behavior Model.- Emotional Design and Research of Children’s Picnic Tableware.- How Architectural Forms can Influence Emotional Reactions: an Exploratory Study.- Research on the Gamification Design of Reading App based on PAD Emotion Model.- In Sync! Design for Social Connection.- Research on the Emotional Expression Design of Robots for Human-Robot Interaction.- Design for Well-being and Health.- Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework.- Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare.- Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study.- Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface.- Health Knowledge Visualization for the Elderly.- Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns.- Service Design of Clinical Infusion Monitoring System.- Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult.- Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology.- Learning Experience Design.- Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic.- Characteristics of Interaction Design and Advantages of Network Teaching.- Exploring Children’s Behavioral Intention of Using The Expected Game-Based Learning for Protracted Waste Problem.- A Prototype Design and Usability Evaluation of a Chinese Educational System.- A Student Experience Based Research on Brand Creation of a Private College.- Research on Students' Learning Experience after Embedding Data Thinking into Curriculum ——Take the Course "Staff Career Development" as an Example.- How Should we Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching & Learning Framework.- Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience.- Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned.- Globalization, Localization, and Culture Issues.- Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value.- Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique.- Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example.- Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai.- PressureSensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design.- Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20th Century.- Research on Touchpoint Management in the Catering Industry——Taking Haidilao as an Example.- From “Fire Pit” to “Hall”: Spiritual Space Design in Chinese Family Life.- Dissemination of São Tomé and Príncipe Culture through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants.- Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives.- Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County.