Digital Character Creation for Video Games and Collectibles
Autor Samuel Kingen Limba Engleză Hardback – 27 iun 2023
Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries.
This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.
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Paperback (1) | 323.34 lei 3-5 săpt. | +13.92 lei 7-13 zile |
CRC Press – 27 iun 2023 | 323.34 lei 3-5 săpt. | +13.92 lei 7-13 zile |
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CRC Press – 27 iun 2023 | 685.52 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781032012896
ISBN-10: 1032012897
Pagini: 178
Ilustrații: 114 Halftones, color; 13 Halftones, black and white; 114 Illustrations, color; 13 Illustrations, black and white
Dimensiuni: 156 x 234 x 16 mm
Greutate: 0.72 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032012897
Pagini: 178
Ilustrații: 114 Halftones, color; 13 Halftones, black and white; 114 Illustrations, color; 13 Illustrations, black and white
Dimensiuni: 156 x 234 x 16 mm
Greutate: 0.72 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Postgraduate, Professional, Professional Practice & Development, Undergraduate Advanced, and Undergraduate CoreCuprins
1.0 Introduction. 2.0 Who is this book for? 3.0 What is character art? 4.0 The industry: Past, present and future. 5.0 Core artistic skills. 6.0 Tools! 7.0 Technical Example 01 – High-detailed PBR game Character. 8.0 Technical Example 02 – Hand-painted character prop. 9.0 Technical Example 03 – Figurine sculpt for collectibles and 3D printing. 10.0 Your portfolio. 11.0 Work life. 12.0 The industry. 13.0 Other skills. Acknowledgements. Glossary. Index.
Notă biografică
Samuel King is a Character Artist and Art Director with extensive experience in the games industry. He also has additional experience in collectibles and animation. He specializes in sculpting, designing, production design, art direction, and look-and feel-development. Sam has worked as an artist and project lead for clients such as Epic Games, Electronic Arts, Disney, Activision, BBC, Warner Brothers, Hero Forge miniatures and many more.
Descriere
This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry.