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Distributed, Ambient and Pervasive Interactions: 12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I: Lecture Notes in Computer Science, cartea 14718

Editat de Norbert A. Streitz, Shin'ichi Konomi
en Limba Engleză Paperback – 12 mai 2024
This book constitutes the refereed proceedings of the 12th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. 
 
The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions.
 
The DAPI conference addressed approaches and objectives of information, interaction, and user experience design for DAPI Environments as well as their enabling technologies, methods, and platforms, and relevant application areas. The DAPI 2024 conference covered topics addressing basic research questions and technology issues in the areas of new modalities, immersive environments, smart devices, and much more.
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Specificații

ISBN-13: 9783031599873
ISBN-10: 303159987X
Pagini: 400
Ilustrații: XXV, 371 p. 141 illus., 111 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Cuprins

Smart Cities and Environment Preservation.- Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology.- Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel.- Platform Urbanism for Sustainability.- Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing.- Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging.- Weather Forecasting Limitations in the Developing World.- Risk Framework for the Use of AI Services Driven by Citizens Themselves.- The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities.- Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participationof Residents.- AR-Enabled Interface for IoT Water Management Systems in Smart Cities.- An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities.- Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal.- How Citizens Participation Begin and Continue in Developing Smart Cities.- Application of Digital Media Technology in the Display Design of Construction Sand Table Model.- Media, Art and Culture in Intelligent Environments.- A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances.- Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment.- Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness.- On the Application and Influence of Interactive Installation in Urban Public Art.- An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction.- Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design.- Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries.- Analysis of the Current Status of the NFT Industry Chain in China.- Research on Digital Communication of Chinese Traditional Garden.- Digital Inheritance of Straw Weaving in Laizhou, Shandong Province.- Supporting Health, Learning, Work and Everyday Life.- User-Centred Detection of Violent Conversations on Mobile Edge Devices.- The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot.- Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution.- Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations.- Playful Learning: Promoting Immersive Learning Environment inChinese Community.- Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures.- Ambient Information Design for a Work Environment.- Card Type Device to Support Acquirement of Card Techniques.- E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating.- Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch.