Distributed, Ambient and Pervasive Interactions: 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings: Lecture Notes in Computer Science, cartea 9749
Editat de Norbert Streitz, Panos Markopoulosen Limba Engleză Paperback – 21 iun 2016
This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (2) | 336.85 lei 43-57 zile | |
Springer International Publishing – 21 iun 2016 | 336.85 lei 43-57 zile | |
Springer International Publishing – 18 mai 2017 | 346.90 lei 43-57 zile |
Din seria Lecture Notes in Computer Science
- 20% Preț: 1040.03 lei
- 20% Preț: 333.46 lei
- 20% Preț: 335.08 lei
- 20% Preț: 444.17 lei
- 20% Preț: 238.01 lei
- 20% Preț: 333.46 lei
- 20% Preț: 438.69 lei
- Preț: 440.52 lei
- 20% Preț: 336.71 lei
- 20% Preț: 148.66 lei
- 20% Preț: 310.26 lei
- 20% Preț: 256.27 lei
- 20% Preț: 632.22 lei
- 17% Preț: 427.22 lei
- 20% Preț: 641.78 lei
- 20% Preț: 307.71 lei
- 20% Preț: 1053.45 lei
- 20% Preț: 579.56 lei
- Preț: 373.56 lei
- 20% Preț: 330.23 lei
- 15% Preț: 429.74 lei
- 20% Preț: 607.39 lei
- 20% Preț: 538.29 lei
- Preț: 389.48 lei
- 20% Preț: 326.98 lei
- 20% Preț: 1386.07 lei
- 20% Preț: 1003.66 lei
- 20% Preț: 567.60 lei
- 20% Preț: 575.48 lei
- 20% Preț: 571.63 lei
- 20% Preț: 747.79 lei
- 15% Preț: 568.74 lei
- 17% Preț: 360.19 lei
- 20% Preț: 504.57 lei
- 20% Preț: 172.69 lei
- 20% Preț: 369.12 lei
- 20% Preț: 346.40 lei
- 20% Preț: 574.05 lei
- Preț: 402.62 lei
- 20% Preț: 584.40 lei
- 20% Preț: 747.79 lei
- 20% Preț: 809.19 lei
- 20% Preț: 649.49 lei
- 20% Preț: 343.16 lei
- 20% Preț: 309.90 lei
- 20% Preț: 122.89 lei
Preț: 336.85 lei
Preț vechi: 421.06 lei
-20% Nou
Puncte Express: 505
Preț estimativ în valută:
64.47€ • 66.96$ • 53.55£
64.47€ • 66.96$ • 53.55£
Carte tipărită la comandă
Livrare economică 03-17 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783319398617
ISBN-10: 331939861X
Pagini: 507
Ilustrații: XVI, 506 p. 177 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.73 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 331939861X
Pagini: 507
Ilustrații: XVI, 506 p. 177 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.73 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Towards Ubiquitous Service Design & Development Approach.- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences.- Investigating Low-Cost Wireless Occupancy Sensors for Beds.- User Interface Design for Ambient Assisted Living Systems.- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems.- Towards Big Data Interactive Visualization in Ambient Intelligence Environments.- End-User Development Tools for the Smart Home: A Systematic Literature Review.- The Interaction Design Research about 3D Demo Animation in Smart Home.- A Formal Model for Context-Aware Semantic Augmented Reality Systems.- How to support the design of user-oriented product-related services.- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design.- Data-driven Smart Home System for Elderly People based on Web Technologies.- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking.- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones.- Exploring machine learning object classification for interactive proximity surfaces.- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application.-
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition.- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays.- 3-Dimensional Face from a Single Face Image with Various Expressions.- Landmark Detection and Tracking for Spatial AR Interaction.- Mid-Air Gestures for Virtual Modeling with Leap Motion.- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures.- Towards Effective Interventive Health Applications: On the Problem of User Triggering.- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement.- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes.- Mental Model Development Using Collaborative 3D Virtual Environments.- Effects of playing mobile games while driving.- Empirical Study of Humor Support in Social Human-Robot Interaction.- Laughter and humour as conversational mind-reading displays.- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments.- Ambient Scripts in Humor and Beyond.- Affect and atmosphere in controlled responsive environments.- Towards simulation of semantic generation and detection of humorous response.- Infusing Humor in Unexpected Events.- When Worlds and Scripts Collide.- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life.- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders.- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society.- Transcendent Telepresence: Tele-communication better than Face to Face interaction.- An improvisation based framework for interactive urban environments.- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring.- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments.- The Use of Historical Information to Support Civic Crowdsourcing.- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data.- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition.- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays.- 3-Dimensional Face from a Single Face Image with Various Expressions.- Landmark Detection and Tracking for Spatial AR Interaction.- Mid-Air Gestures for Virtual Modeling with Leap Motion.- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures.- Towards Effective Interventive Health Applications: On the Problem of User Triggering.- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement.- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes.- Mental Model Development Using Collaborative 3D Virtual Environments.- Effects of playing mobile games while driving.- Empirical Study of Humor Support in Social Human-Robot Interaction.- Laughter and humour as conversational mind-reading displays.- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments.- Ambient Scripts in Humor and Beyond.- Affect and atmosphere in controlled responsive environments.- Towards simulation of semantic generation and detection of humorous response.- Infusing Humor in Unexpected Events.- When Worlds and Scripts Collide.- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life.- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders.- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society.- Transcendent Telepresence: Tele-communication better than Face to Face interaction.- An improvisation based framework for interactive urban environments.- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring.- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments.- The Use of Historical Information to Support Civic Crowdsourcing.- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data.- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.
Caracteristici
Includes supplementary material: sn.pub/extras